Augmented Recreational Volleyball Court: Supporting the Beginners' Landing Position Prediction Skill by Providing Peripheral Visual Feedback

Volleyball is widely popular as a way to share a sense of unity and achievement with others. However, errors detract beginners from enjoying the game. To overcome this issue, we developed a system that supports the beginners' skill to predict the ball landing position by indicating the predicted ball landing position on the floor as a visual feedback. In volleyball, it is necessary to pay attention to the ball that has been launched in air, and visual feedback on the floor surface must be perceived through peripheral vision. The effect of such visual feedback in supporting beginners' prediction skill was not clear. Therefore, we evaluated the effectiveness of the proposed system via a simulated serve-reception experiment. As a result, we confirmed that the proposed system improved the prediction skill in terms of the prediction speed and accuracy in the left-right direction, and that beginners felt an improvement in the prediction accuracy and ease of ball manipulation, thereby increasing the enjoyment. These results also indicate that it is possible to utilize peripheral vision supports in other disciplines in which there is a distance between the object of attention and the sports field on which visual feedback can be presented.

[1]  Perttu Hämäläinen,et al.  The Augmented Climbing Wall: High-Exertion Proximity Interaction on a Wall-Sized Interactive Surface , 2016, CHI.

[2]  I. Abramov,et al.  Color vision in the peripheral retina. I. Spectral sensitivity. , 1977, Journal of the Optical Society of America.

[3]  Robert Xiao,et al.  Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays , 2016, CHI.

[4]  R. Riener,et al.  Augmented visual, auditory, haptic, and multimodal feedback in motor learning: A review , 2012, Psychonomic Bulletin & Review.

[5]  Gudrun Klinker,et al.  Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors , 2016, SIGGRAPH Emerging Technologies.

[6]  C. Shea,et al.  Motor skill learning and performance: a review of influential factors , 2010, Medical education.

[7]  Kosuke Sato,et al.  Development of a block machine for volleyball attack training , 2017, 2017 IEEE International Conference on Robotics and Automation (ICRA).

[8]  Koya Sato,et al.  Design and Implementation of the Augmented Volleyball Court , 2018, Proceedings of the 2018 ACM Companion International Conference on Interactive Surfaces and Spaces.

[9]  Günter Niemeyer,et al.  Catching a real ball in virtual reality , 2017, 2017 IEEE Virtual Reality (VR).

[10]  I. Rentschler,et al.  Peripheral vision and pattern recognition: a review. , 2011, Journal of vision.

[11]  Eadric Bressel,et al.  Augmented feedback reduces ground reaction forces in the landing phase of the volleyball spike jump. , 2008, Journal of sport rehabilitation.

[12]  S. Squatrito,et al.  A study of saccadic eye movement dynamics in volleyball: comparison between athletes and non-athletes. , 2010, The Journal of sports medicine and physical fitness.

[13]  Richard D. Morey,et al.  Confidence Intervals from Normalized Data: A correction to Cousineau (2005) , 2008 .

[14]  R. Ryan,et al.  Exercise, physical activity, and self-determination theory: A systematic review , 2012, International Journal of Behavioral Nutrition and Physical Activity.

[15]  Tim Claudius Stratmann,et al.  RadialLight: exploring radial peripheral LEDs for directional cues in head-mounted displays , 2018, MobileHCI.

[16]  R Bahr,et al.  Strategies for the prevention of volleyball related injuries , 2006, British Journal of Sports Medicine.

[17]  Effects of self-efficacy on physical activity enjoyment in college-agedwomen , 2007, International journal of behavioral medicine.

[18]  J. Edward Swan,et al.  Peripheral visual information and its effect on distance judgments in virtual and augmented environments , 2011, APGV '11.

[19]  Eyal Ofek,et al.  IllumiRoom: peripheral projected illusions for interactive experiences , 2013, SIGGRAPH '13.

[20]  R. Vaeyens,et al.  CUE USAGE IN VOLLEYBALL: A TIME COURSE COMPARISON OF ELITE, INTERMEDIATE AND NOVICE FEMALE PLAYERS , 2014, Biology of sport.

[21]  Gudrun Klinker,et al.  Laplacian Vision: Augmenting Motion Prediction via Optical See-Through Head-Mounted Displays , 2016, AH.

[22]  Denis Cousineau,et al.  Confidence intervals in within-subject designs: A simpler solution to Loftus and Masson's method , 2005 .

[23]  A. Cedergren,et al.  Perceived Social Health Benefits Among Participants in a Countywide Senior Chair Volleyball Program , 2007 .

[24]  Mai Otsuki,et al.  Sports Support System: Augmented Ball Game for Filling Gap between Player Skill Levels , 2016, ISS.

[25]  David L Wright,et al.  Use of Advanced Visual Cue Sources in Volleyball. , 1990, Journal of sport & exercise psychology.

[26]  Geert J P Savelsbergh,et al.  Differentiating Experts' Anticipatory Skills in Beach Volleyball , 2011, Research quarterly for exercise and sport.

[27]  Joseph A. Paradiso,et al.  PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play , 1999, CHI '99.