The effect of stereoscopic viewing of a virtual space on a networked game using haptic media

This paper deals with a game in which a user moves an object in a virtual space using haptic media in distributed virtual environments. We make a comparison of the operationality of the game between stereoscopic viewing of the virtual space and normal (i.e., non-stereoscopic) viewing by experiment. We also clarify the relation between the effect of stereoscopic viewing and the deterioration in the operationality owing to the network delay and its jitter. In addition, we calculate the gain of stereoscopic viewing by using experimental results.

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