Making it Rich and Personal: Crafting an Institutional Personal Learning Environment
暂无分享,去创建一个
[1] Peter Bradwell,et al. The edgeless university: why higher education must embrace technology , 2010 .
[2] David H. Jonassen,et al. Designing Environments for Constructive Learning , 2012, NATO ASI Series.
[3] Hugh C. Davis,et al. Semantic Technologies in Learning and Teaching (SemTech) - JISC Report , 2009 .
[4] Tim O'Reilly,et al. What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software , 2007 .
[5] Reyes Llopis-García. Email Tandem Exchanges as a Tool for Authentic Cultural Learning , 2012, Int. J. Virtual Pers. Learn. Environ..
[6] Etienne Wenger,et al. Communities of Practice: Learning, Meaning, and Identity , 1998 .
[7] Graham Attwell,et al. Personal Learning Environments - the future of eLearning? , 2007 .
[8] E. Wenger. Communities of Practice: Learning, Meaning, and Identity , 1998 .
[9] S. White. Higher education and learning technologies : an organisational perspective , 2006 .
[10] D. Jonassen,et al. A Manifesto for a Constructivist Approach to Uses of Technology in Higher Education , 1993 .
[11] Stephen Marshall,et al. AN E-LEARNING MATURITY MODEL ? , 2002 .
[12] Richard E. Ferdig. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds , 2013 .
[13] Zane L. Berge,et al. Virtual Worlds : Corporate Early Adopters Pave the Way , 2011 .
[14] Shalin Hai-Jew. Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends , 2010 .
[15] Clay Shirky. A Group is Its Own Worst Enemy , 2005 .
[16] Sandra Schaffert,et al. On the way towards Personal Learning Environments: Seven crucial aspects , 2008 .
[17] Bill Olivier and Oleg Liber. Lifelong Learning: The Need for Portable Personal Learning Environments and Supporting Interoperability Standards , 2001 .
[18] M. van Harmelen. Personal Learning Environments , 2006 .
[19] Leslie Jarmon,et al. Homo Virtualis: Virtual Worlds, Learning, and an Ecology of Embodied Interaction , 2010, Int. J. Virtual Pers. Learn. Environ..
[20] William W. Gaver. Technology affordances , 1991, CHI.
[21] S. Toth-Cohen,et al. Second Life® Project Development as a Venue for Interdisciplinary Collaboration , 2010 .
[22] William W. Gaver,et al. AFFORDANCES FOR INTERACTION: THE SOCIAL IS MATERIAL FOR DESIGN , 1996 .
[23] Stephen Downes. E-learning 2.0 , 2005, ELERN.
[24] Robyn Henderson,et al. Multiliteracies and technology enhanced education: social practice and the global classroom , 2010 .
[25] Hugh C. Davis,et al. eMM Benchmarking at Southampton:the carpet, observations and reflections , 2008 .