Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering
暂无分享,去创建一个
Per H. Christensen | Wojciech Jarosz | Ralf Habel | P. Christensen | Wojciech Jarosz | R. Habel | Per H. Christensen
[1] Eugene d'Eon,et al. A quantized-diffusion model for rendering translucent materials , 2011, ACM Trans. Graph..
[2] Eugene d'Eon,et al. A quantized-diffusion model for rendering translucent materials , 2011, SIGGRAPH 2011.
[3] Eric Enderton,et al. A system for efficient rendering of human skin , 2007, SIGGRAPH '07.
[4] Henrik Wann Jensen,et al. A rapid hierarchical rendering technique for translucent materials , 2005, SIGGRAPH Courses.
[5] Mark Ollila,et al. Eurographics Symposium on Rendering , 2004 .
[6] Eric Enderton,et al. Efficient Rendering of Human Skin , 2007 .
[8] Adam Arbree,et al. Optimizing realistic rendering with many-light methods , 2012, SIGGRAPH '12.
[9] Greg Humphreys,et al. Physically Based Rendering: From Theory to Implementation , 2004 .
[10] Matthias Zwicker,et al. Progressive photon beams , 2011, ACM Trans. Graph..
[11] James T. Kajiya,et al. The rendering equation , 1986, SIGGRAPH.
[12] Derek Nowrouzezahrai,et al. A comprehensive theory of volumetric radiance estimation using photon points and beams , 2011, TOGS.
[13] Per H. Christensen,et al. Multiresolution Radiosity Caching for Efficient Preview and Final Quality Global Illumination in Movies , 2012 .
[14] M. Patterson,et al. Improved solutions of the steady-state and the time-resolved diffusion equations for reflectance from a semi-infinite turbid medium. , 1997, Journal of the Optical Society of America. A, Optics, image science, and vision.
[15] Paul Debevec,et al. 13th Eurographics Workshop on Rendering , 2002 .
[16] Greg Humphreys,et al. Physically Based Rendering, Second Edition: From Theory To Implementation , 2010 .
[17] Craig Donner,et al. Light diffusion in multi-layered translucent materials , 2005, SIGGRAPH 2005.
[18] Jerome Spanier. Two Pairs of Families of Estimators for Transport Problems , 1966 .
[19] C. Grosjean,et al. A high accuracy approximation for solving multiple scattering problems in infinite homogeneous media , 1956 .
[20] Stephen Lin,et al. Modeling and rendering of heterogeneous translucent materials using the diffusion equation , 2008, TOGS.
[21] Shields Warren,et al. International Conference on the Peaceful Uses of Atomic Energy , 1955 .
[22] Kenneth E. Torrance,et al. A hybrid monte carlo method for accurate and efficient subsurface scattering , 2005, EGSR '05.
[23] Henrik Wann Jensen,et al. A rapid hierarchical rendering technique for translucent materials , 2005, ACM Trans. Graph..
[24] Bobby Bodenheimer,et al. Synthesis and evaluation of linear motion transitions , 2008, TOGS.
[25] Jos Stam,et al. Multiple Scattering as a Diffusion Process , 1995, Rendering Techniques.
[26] Eugene d'Eon. A Better Dipole , 2012 .
[27] L Wang,et al. MCML--Monte Carlo modeling of light transport in multi-layered tissues. , 1995, Computer methods and programs in biomedicine.
[28] Adam Arbree,et al. Scalable Realistic Rendering with Many‐Light Methods , 2014, Comput. Graph. Forum.
[29] Derek Nowrouzezahrai,et al. Virtual ray lights for rendering scenes with participating media , 2012, ACM Trans. Graph..
[30] B. Wilson,et al. A diffusion theory model of spatially resolved, steady-state diffuse reflectance for the noninvasive determination of tissue optical properties in vivo. , 1992, Medical physics.
[31] Leonidas J. Guibas,et al. Optimally combining sampling techniques for Monte Carlo rendering , 1995, SIGGRAPH.
[32] Henrik Wann Jensen,et al. Rendering translucent materials using photon diffusion , 2008, SIGGRAPH '08.
[33] Henrik Wann Jensen,et al. Global Illumination using Photon Maps , 1996, Rendering Techniques.
[34] Per H. Christensen,et al. Efficient simulation of light transport in scenes with participating media using photon maps , 1998, SIGGRAPH.
[35] Adam Arbree,et al. Heterogeneous Subsurface Scattering Using the Finite Element Method , 2011, IEEE Transactions on Visualization and Computer Graphics.
[36] Matthias Zwicker,et al. The Beam Radiance Estimate for Volumetric Photon Mapping , 2008, SIGGRAPH '08.
[37] Shree K. Nayar,et al. An empirical BSSRDF model , 2009, ACM Trans. Graph..
[38] Pierre Poulin,et al. Representativity for Robust and Adaptive Multiple Importance Sampling , 2011, IEEE Transactions on Visualization and Computer Graphics.
[39] Per H. Christensen,et al. Multiresolution radiosity caching for global illumination in movies , 2012, SIGGRAPH Talks.
[40] Christopher D. Kulla,et al. Eurographics Symposium on Rendering 2012 Importance Sampling Techniques for Path Tracing in Participating Media , 2022 .
[41] Steve Marschner,et al. A practical model for subsurface light transport , 2001, SIGGRAPH.