Fashion Design Bases on Computer Three-Dimensional Virtual RealityEnvironment

In order to meet the application requirements of the textile and garment industry, the three-dimensional gar- ment simulation usually requires different features of the human body to show the effect of wearing such clothing as well as three-dimensional fitted and so on. This paper takes into account the practical application of a new method for param- eterized mannequin modeling. Determining the characteristic parameters based on anthropometric theory, templates, and the results of the model are represented as space polygon mesh, i.e. the underlying geometry processing technology based on computer graphics axial deformation, while the radial deformation flexibility to increase the weight curve adjustment is introduced. This method is simple, intuitive, and modeling input speed advantage, that can effectively meet the needs of the three-dimensional garment simulation environment for personalized mannequin.