Continuing/Higher Education in Research Methods Using Games CHERMUG
暂无分享,去创建一个
Elizabeth Boyle | Sharon MacGregor | Peter Van Rosmalen | Madalina Manea | Tiina Penanen | Elizabeth A. Boyle | P. V. Rosmalen | Madalina Manea | S. MacGregor | Tiina Penanen
[1] Andrew K. Przybylski,et al. The Motivational Pull of Video Games: A Self-Determination Theory Approach , 2006 .
[2] Lisa Woolfson. Educational Psychology: The Impact of Psychological Research on Education , 2011 .
[3] Elizabeth Boyle,et al. Cognitive Task Analysis (CTA) in the Continuing/Higher Education Methods Using Games (CHERMUG) Project , 2012 .
[4] J. Keller. Motivational Design of Instruction , 1983 .
[5] Ivan Ramler,et al. Introducing Statistical Research to Undergraduate Mathematical Statistics Students Using the Guitar Hero Video Game Series , 2011 .
[6] Keith K. Millis,et al. Operation ARA: A computerized learning game that teaches critical thinking and scientific reasoning , 2012 .
[7] James M. Boyle,et al. A systematic literature review of empirical evidence on computer games and serious games , 2012, Comput. Educ..
[8] A. Bandura. Social Foundations of Thought and Action: A Social Cognitive Theory , 1985 .
[9] E. Deci,et al. Handbook of Self-Determination Research , 2002 .
[10] Paul A. Kirschner,et al. Ten steps to complex learning (2nd ed.) , 2012 .
[11] M. Habgood. The effective integration of digital games and learning content , 2007 .
[12] Jim Hewitt,et al. Martian Boneyards: Scientific Inquiry in an MMO Game , 2012, Int. J. Game Based Learn..
[13] E. Deci,et al. The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior , 2000 .
[14] S. Chipman,et al. Introduction to Cognitive Task Analysis , 2000 .
[15] Mark Stansfield,et al. Development of a General Framework for Evaluating Games-Based Learning , 2008 .