Virtual Communities for Innovation: Influence Factors and Impact on Company Innovation

An extensive body of literature indicates the growing influence of virtual communities not only on social interaction, spending free time and working, but also on the interaction of companies with their customers to exchange information on products and to develop innovative ideas. However, engaging in virtual communities poses certain challenges to companies which more often than not results in failure to establish a successful collaboration with customers. This leads to the following questions: What are virtual communities and how can companies establish successful interaction? Why and how can interaction with a community lead to an improvement of the innovation process? This article develops a comprehensive concept of the collaboration between companies and virtual communities called community–company interaction quality (CCIQ). Based on insights from academic literature, this paper reviews factors influencing the quality of community–company interaction, suggesting an integrative framework. After developing a working definition for virtual communities in innovation, a summary of findings regarding interaction quality in context of human–technology interaction and behaviour related to innovation is proposed.

[1]  C. Prahalad,et al.  Co-creation experiences: The next practice in value creation , 2004 .

[2]  Sonali K. Shah Motivation, Governance, and the Viability of Hybrid Forms in Open Source Software Development , 2006, Manag. Sci..

[3]  J. Callahan,et al.  The Importance of Customer Input in the Development of Very New Products , 2004 .

[4]  Vijay Mahajan,et al.  The Economic Leverage of the Virtual Community , 2001, Int. J. Electron. Commer..

[5]  John A. Campbell,et al.  Communicative Practices in Online Communication: A Case of Agreeing to Disagree , 2006, J. Organ. Comput. Electron. Commer..

[6]  David Gefen,et al.  Some antecedents and effects of trust in virtual communities , 2002, J. Strateg. Inf. Syst..

[7]  G. C. Homans,et al.  Social Behavior: Its Elementary Forms. , 1975 .

[8]  Berend Wierenga,et al.  Virtual communities: A marketing perspective , 2009, Decis. Support Syst..

[9]  Ko de Ruyter,et al.  Beyond the Call of Duty: Why Customers Contribute to Firm-hosted Commercial Online Communities , 2007 .

[10]  J. Füller,et al.  Brand Community Members as a Source of Innovation , 2008 .

[11]  R. Bagozzi,et al.  Intentional social action in virtual communities , 2002 .

[12]  P. Kollock The Economies of Online Cooperation: Gifts and Public Goods in Cyberspace , 1999 .

[13]  Karim R. Lakhani,et al.  Getting Clear About Communities in Open Innovation , 2008 .

[14]  R. Kozinets E-tribalized Marketing?: The Strategic Implications of Virtual Communities of Consumption , 1999 .

[15]  Eric von Hippel,et al.  The Journal of Product Innovation Management 18 (2001) 247–257 PERSPECTIVE: User toolkits for innovation , 2022 .

[16]  C. Hatton,et al.  Reducing the Risks , 1968, Nature.

[17]  Linus Dahlander,et al.  Online Communities and Open Innovation , 2008 .

[18]  F. Rothaermel,et al.  Virtual internet communities and commercial success: individual and community-level theory grounded in the atypical case of TimeZone.com , 2001 .

[19]  Cliff Figallo,et al.  Building the Knowledge Management Network: Best Practices, Tools, and Techniques for Putting Conversation to Work , 2002 .

[20]  M. Hoegl,et al.  Teamwork Quality and the Success of Innovative Projects , 2001 .

[21]  Don Tapscott,et al.  Wikinomics: How Mass Collaboration Changes Everything , 2006 .

[22]  Jenny Preece,et al.  Online Communities: Designing Usability and Supporting Sociability , 2000 .

[23]  Keld Laursen,et al.  Linking Customer Interaction and Innovation: The Mediating Role of New Organizational Practices , 2011, Organ. Sci..

[24]  Beth A. Bechky,et al.  The Emergence of Governance in an Open Source Community , 2007 .

[25]  S. Zahra,et al.  Absorptive Capacity: A Review, Reconceptualization, and Extension , 2002 .

[26]  Mikko O. J. Laine,et al.  Virtual Communities: A Bibliometric Analysis , 2009, 2009 42nd Hawaii International Conference on System Sciences.

[27]  J. Fernback,et al.  There is a there there: Notes Toward a Definition of Cybercommunity , 1999 .

[28]  Katie J. Ward,et al.  Cyber-ethnography and the emergence of the virtually new community , 1999, J. Inf. Technol..

[29]  Christoph Hienerth The Commercialization of User Innovations: The Development of the Rodeo Kayak Industry , 2006 .

[30]  Martin J. Eppler,et al.  Reale und virtuelle Gemeinschaften im betriebswirtschaftlichen Kontext: Ansätze zum Verständnis und Management von Communities , 2001 .

[31]  M. Stürmer How firms make friends: communities in private-collective innovation , 2009 .

[32]  G. Salton,et al.  Measuring success. , 2008, Canadian family physician Medecin de famille canadien.

[33]  Atreyi Kankanhalli,et al.  Contributing Knowledge to Electronic Knowledge Repositories: An Empirical Investigation , 2005, MIS Q..

[34]  Joseph Cothrel,et al.  Measuring the success of an online community , 2000 .

[35]  J. Füller Why Consumers Engage in Virtual New Product Developments Initiated by Producers , 2006 .

[36]  Fiona Murray,et al.  Exploring the Foundations of Cumulative Innovation: Implications for Organization Science , 2007, Organ. Sci..

[37]  Sonali K. Shah,et al.  How Communities Support Innovative Activities: An Exploration of Assistance and Sharing Among End-Users , 2003 .

[38]  Lars Bo Jeppesen,et al.  Consumers as Co-developers: Learning and Innovation Outside the Firm , 2003, Technol. Anal. Strateg. Manag..

[39]  F. Piller,et al.  Reducing the risks of new product development , 2006 .

[40]  H. Chesbrough,et al.  Open Innovation and Strategy , 2007 .

[41]  Joon Koh,et al.  Sense of Virtual Community : Conceptual Framework and Empirical Validation , 2001 .

[42]  Linus Dahlander How do firms make use of open source communities , 2009 .

[43]  C. Herstatt,et al.  Innovation communities: Motivation and incentives for community members to contribute , 2008, 2008 4th IEEE International Conference on Management of Innovation and Technology.

[44]  Jennifer Preece,et al.  Sociability and usability in online communities: Determining and measuring success , 2001, Behav. Inf. Technol..

[45]  Peter R. Magnusson,et al.  Tuning Users' Innovativeness During Ideation , 2010 .

[46]  A. Hemetsberger,et al.  Collective Development in Open-Source Communities: An Activity Theoretical Perspective on Successful Online Collaboration , 2009 .

[47]  Eric von Hippel,et al.  Satisfying Heterogeneous User Needs Via Innovation Toolkits: The Case of Apache Security Software , 2002 .

[48]  Eric von Hippel,et al.  User toolkits for innovation , 2001 .

[49]  Lars Frederiksen,et al.  Why Do Users Contribute to Firm-Hosted User Communities? The Case of Computer-Controlled Music Instruments , 2006, Organ. Sci..

[50]  R. Michaelides,et al.  Managing innovation through virtual global communities: Challenges and benefits , 2008, 2008 4th IEEE International Conference on Management of Innovation and Technology.

[51]  J. Musch Sozialpsychologie des Internet , 2001 .

[52]  Joel West,et al.  The Role of Participation Architecture in Growing Sponsored Open Source Communities , 2008 .

[53]  Joon Koh,et al.  Encouraging participation in virtual communities , 2007, CACM.

[54]  Amy Jo Kim,et al.  Community Building on the Web: Secret Strategies for Successful Online Communities , 2000 .

[55]  Oren Etzioni,et al.  Face-to-Face and Computer-Mediated Communities, A Comparative Analysis , 1999, Inf. Soc..

[56]  J. C. R. Licklider,et al.  The Computer as a Communication Device , 1968 .

[57]  G. Hutton Net gain: Expanding markets through virtual communities , 1998 .

[58]  Jan Marco Leimeister,et al.  Exploring Success Factors of Virtual Communities: The Perspectives of Members and Operators , 2006, J. Organ. Comput. Electron. Commer..

[59]  J. Füller,et al.  Innovation creation by online basketball communities , 2007 .

[60]  Christian Lüthje Characteristics of Innovating Users in a Consumer Goods Field: An Empirical Study of Sport-Related Product Consumers , 2002 .

[61]  L. Jeppesen User Toolkits for Innovation: Consumers Support Each Other , 2005 .

[62]  G. Pisano Which kind of collaboration is right for you , 2009 .

[63]  Nikolaus Franke,et al.  Complementing Mass Customization Toolkits with User Communities: How Peer Input Improves Customer Self‐Design* , 2008 .

[64]  D. Hindman The Virtual Community: Homesteading on the Electronic Frontier , 1996 .

[65]  Joon Koh,et al.  Knowledge sharing in virtual communities: an e-business perspective , 2004, Expert Syst. Appl..

[66]  William H. Dutton,et al.  Introduction to the Special Issue: Online Communities , 2007 .

[67]  Jacques Bughin,et al.  The Operational Performance of Virtual Communities - Towards a Successful Business Model? , 2000, Electron. Mark..

[68]  Daniel A. Levinthal,et al.  ABSORPTIVE CAPACITY: A NEW PERSPECTIVE ON LEARNING AND INNOVATION , 1990 .

[69]  H. Gemünden,et al.  Role Models for Radical Innovations in Times of Open Innovation , 2007 .

[70]  Christian Lüthje Characteristics of innovating users in a consumer goods field , 2004 .

[71]  Carlos Flavián,et al.  Industrial Management & Data Systems Determinants of success in open source software networks , 2016 .

[72]  Francesco Rullani,et al.  Online Communities and Open Innovation: Governance and Symbolic Value Creation , 2011 .