AUGMENTING INTUITIVENESS WITH WHEELCHAIR INTERFACE USING NINTENDO WIIMOTE

The natural interaction aspects of the user interface are more significant in the devices of impaired users than the devices of healthy users. This work investigates three controls as the wheelchair controllers according to the design and physicality principles; conventional joystick, isometric joystick, and quad-directional button. Our aim is to provide further ease of use to the impaired whilst strengthening link between embedded software engineering and human-computer interaction. We conclude that an improved multi-function interface design by using Nintendo‘s Wiimote quad-directional button is more intuitive, flexible and natural to use.

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