A Distributed Cognition Simulation Involving Homeland Security and Defense: The Development of Neocities
暂无分享,去创建一个
This paper describes a scaled-world simulation developed to conduct empirical research on team cognition, communication, and decision-making within a distributed environment. The NeoCITIES simulation is an advancement of the CITIES task, which was designed to study group decision-making within a command, control, and communications (C3) setting (Wellens & Ergener, 1988). Studying group decision-making is a two-fold problem involving team cognition and team communication. According to McNeese (2003), team cognition is constructed through distributed and emerging activities via several sources. A majority of studies examining distributed decision-making have involved militaristic, battlefield engagement, or urban warfare settings. In that same spirit, NeoCITIES was designed for emergency crisis management teams undergoing terrorist attacks within a college-town. Thus, NeoCITIES is a new and operationally relevant scaled world that emulates the complexities and emergent decision-making attributes resident in a 9/11-type of terrorist scenario. Through the use of NeoCITIES, we anticipate the assessment of a number of cognitive tools to support distributed cognition (e.g., problem-based decomposition) as well as advancing adaptive intelligent interfaces.
[1] Michael D. McNeese. Metaphors and Paradigms of Team Cognition: A Twenty Year Perspective , 2003 .
[2] G. Klein,et al. A recognition-primed decision (RPD) model of rapid decision making. , 1993 .
[3] Michael D. McNeese,et al. Impact of Hidden Profiles on Distributed Cognition in Spatially Distributed Decision-Making Teams , 2004 .
[4] A. Rodney Wellens,et al. The C.I.T.I.E.S. Game , 1988 .