Projective texture mapping
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Projective texture mapping is a method of texture mapping described by Segal [3] that allows the texture image to be projected onto the scene as if by a slide projector. Figure 1 shows some example screen shots from the projspot demo, available in the NVIDIA OpenGL SDK. Projective texture mapping is useful in a variety of lighting techniques, including shadow mapping [4]. This document provides some background and describes the steps involved in projective texture mapping in OpenGL.
[1] Lance Williams,et al. Casting curved shadows on curved surfaces , 1978, SIGGRAPH.
[2] Mark Segal,et al. Fast shadows and lighting effects using texture mapping , 1992, SIGGRAPH.
[3] James F. Blinn. Hyperbolic Interpolation , 1992, IEEE Computer Graphics and Applications.