Peripheral visual information and its effect on the perception of egocentric depth in virtual and augmented environments
暂无分享,去创建一个
A frequently observed problem in virtual environments is the underestimation of egocentric depth. This problem has been described numerous times and with widely varying degrees of severity. Though there has been considerable progress made in modifying observer behavior to compensate for these misperceptions, the question of why these errors exist is still an open issue. The study detailed in this document presents the preliminary findings of a large, between-subjects experiment (N=98) that attempts to identify and quantify the source of a pattern of adaptation and improved accuracy in the absence of explicit feedback found in Jones et al. [1].
[1] David Waller,et al. Interaction With an Immersive Virtual Environment Corrects Users' Distance Estimates , 2007, Hum. Factors.
[2] Eric Kolstad,et al. The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception , 2008, VR.
[3] J. Edward Swan,et al. The effects of continued exposure to medium field augmented and virtual reality on the perception of egocentric depth , 2009, APGV '09.