Multi-Resolution Rendering of Architectural Models
暂无分享,去创建一个
[1] Edwin Blake,et al. A Metric for Computing Adaptive Detail in Animated Scenes Using Object-Oriented Programming , 1987, Eurographics.
[2] Francis J. M. Schmitt,et al. An adaptive subdivision method for surface-fitting from sampled data , 1986, SIGGRAPH.
[3] Tony DeRose,et al. Piecewise smooth surface reconstruction , 1994, SIGGRAPH.
[4] James H. Clark,et al. Hierarchical geometric models for visible surface algorithms , 1976, CACM.
[5] Peter Shirley,et al. Visual navigation of large environments using textured clusters , 1995, I3D '95.
[6] Jarek Rossignac,et al. Multi-resolution 3D approximations for rendering complex scenes , 1993, Modeling in Computer Graphics.
[7] Greg Turk,et al. Re-tiling polygonal surfaces , 1992, SIGGRAPH.
[8] William E. Lorensen,et al. Decimation of triangle meshes , 1992, SIGGRAPH.
[9] Carlo H. Séquin,et al. Visibility preprocessing for interactive walkthroughs , 1991, SIGGRAPH.