Getting Real with Ubiquitous Computing: the Impact of Discrepancies on Collaboration
暂无分享,去创建一个
[1] Pierre Dillenbourg,et al. 'Location is not enough!': an empirical study of location-awareness in mobile collaboration , 2005, IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05).
[2] Mark Weiser,et al. The world is not a desktop , 1994, INTR.
[3] Matthew Chalmers,et al. Gaming on the Edge: Using Seams in Pervasive Games , 2005 .
[4] Steve Benford,et al. Can you see me now? , 2006, TCHI.
[5] Stephen Brewster,et al. Using Field Experiments to Evaluate Mobile Guides , 2004 .
[6] Matthew Chalmers,et al. Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game , 2005, UbiComp.
[7] Duncan Rowland,et al. Life on the edge: supporting collaboration in location-based experiences , 2005, CHI.
[8] Bernt Schiele,et al. Evaluating the Effects of Displaying Uncertainty in Context-Aware Applications , 2004, UbiComp.