The Digital Media Handbook
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1. Introduction 2. Digital Media as a Subject Part 1: Networked Media 3. Networks 4. Professional Networks - Case Study 5. Networked Business Models - Case Study 6. Networking the Art Museum - Case Study Part 2: Convergent Media 7. Convergent Media 8. Audience Attention - Case Study 9. Creative Convergence - Case Study 10. Design and Digital Experience - Case Study Part Three: Creative Media Industries 11. Creative Media Industries 12. Designing a Mobile App. - Case Study 13. Video Games Development - Case Study 14. Pervasive Gaming - Case Study Part 4: Computer Media 15. Software as Culture 16. Digital Code 17. Curating the Networked Image - Case Study 18. Information 19. Interface 20. Interactivity 21. Image as Data - Case Study Part 5: Media Histories And Theories 22. Digital Media Histories 23. Digital Media Theories 24. A Framework for Digital Media 25. The Network and the Crisis of Culture