The card box at hand: exploring the potentials of a paper-based tangible interface for education and research in art history

This paper presents art historical research and education as a novel application area for tangible user interfaces. The academic discipline of art history and its subjects are currently undergoing changes that will lead to a rising importance of computers. However, the computer is generally not the art historian's tool of choice. We feel that this is due to existing GUI systems not fully meeting researchers' needs. We therefore propose a design for a tabletop tangible user interface considering art historians' desire "to collect things as tokens" [1] and to remain within traditional techniques. We present a case study of the usage of image cards within iconographic work. Based on our results, we derive implications for the design of the tangible interface that integrates approved traditional paper based techniques with the advantages of digital representation.

[1]  Sergi Jordà,et al.  The reacTable*: A Collaborative Musical Instrument , 2006, 15th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE'06).

[2]  R. Bencina,et al.  Improved Topological Fiducial Tracking in the reacTIVision System , 2005, 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops.

[3]  Paola Ferretti,et al.  An Intellectual Biography , 1998 .

[4]  Matthias Bruhn,et al.  The Warburg Electronic Library in Hamburg: A Digital Index of Political Iconography , 2000 .

[5]  E. Gombrich,et al.  Aby Warburg: An Intellectual Biography , 1986 .

[6]  Lia Adams,et al.  Palette: a paper interface for giving presentations , 1999, CHI '99.

[7]  Ben Shneiderman,et al.  Leonardo's laptop: human needs and the new computing technologies , 2005, CIKM '05.

[8]  Hiroshi Ishii,et al.  Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.

[9]  K. Lauche SHARED DESIGN SPACE , 2002 .

[10]  Christine Reid,et al.  The Myth of the Paperless Office , 2003, J. Documentation.

[11]  Wendy E. Mackay,et al.  Designing interactive paper: lessons from three augmented reality projects , 1998 .

[12]  Pierre David Wellner,et al.  Interacting with paper on the DigitalDesk , 1993, CACM.

[13]  Paul A. Beardsley,et al.  Personal digital historian: user interface design , 2001, CHI Extended Abstracts.