Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study
暂无分享,去创建一个
[1] Mitchel Resnick,et al. Programming by choice: urban youth learning programming with scratch , 2008, SIGCSE '08.
[2] Seymour Papert,et al. Mindstorms: Children, Computers, and Powerful Ideas , 1981 .
[3] Brad A. Myers,et al. Studying the language and structure in non-programmers' solutions to programming problems , 2001, Int. J. Hum. Comput. Stud..
[4] Caitlin Kelleher,et al. Using storytelling to motivate programming , 2007, CACM.
[5] Judith Good,et al. Learning and motivational affordances in narrative-based game authoring , 2006 .
[6] Alexander Repenning,et al. AgentSheets: End-User Programmable Simulations , 2000, J. Artif. Soc. Soc. Simul..
[7] Graham Nelson,et al. NATURAL LANGUAGE, SEMANTIC ANALYSIS AND INTERACTIVE FICTION , 2006 .
[8] J. Fleiss. Statistical methods for rates and proportions , 1974 .
[9] Judith Good,et al. A game creation tool which supports the development of writing skills: interface design considerations , 2008 .
[10] Jeannette M. Wing. An introduction to computer science for non-majors using principles of computation , 2007, SIGCSE.
[11] Judith Good,et al. Verbal effects of visual programs: Information type, structure and error in program summaries , 2002 .
[12] Judith Good,et al. Script Cards: A Visual Programming Language for Games Authoring by Young People , 2006, Visual Languages and Human-Centric Computing (VL/HCC'06).
[13] Judith Good,et al. Language-based support for computational thinking , 2009, 2009 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC).
[14] J. Fleiss,et al. The measurement of interrater agreement , 2004 .