Animating Non-photorealistic Computer Graphics

This chapter deals with the creation of 3D non-photorealistic computer animations. It reviews the basic concepts for traditional and computer-generated animation with an emphasis on non-photorealistic animation which, when examined closely, covers more than just the mere rendering of a number of subsequent images. This chapter will not discuss new techniques for object deformation or motion specification but concentrates on the visualization of moving non-photorealistic images. As we will see, this requires new rendering methods for “drawing” a picture.