무장헬기 임무효과 분석을 위한 에이전트 기반의 전투객체 모델링 연구
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Recently, agent-based technology is actively being considered in the field of defense Modeling and Simulation (M&S). An existing defense M&S technology has limitations to modeling and simulation for complex combat system effectively. In other words, a large number of complex weapon systems, or integration factors are modeled as a single object to perform the simulation, are highly vulnerable in terms of scalability, reusability etc. And because of this, a lot of time and effort is expected to be consumed. In this paper, we perform an agent-based modeling like a combination of Lego blocks to quickly assemble and disassemble object just as you want, and ensure a seamless interface between all the objects using one of the commercial software ‘AnyLogic’ that includes an agent function. As a result, we will overcome limitations of existing defense M&S.