Learning-based objective evaluation of 3D human open meshes

Current state-of-the-art mesh quality measures evaluate closed and complete meshes obtained after mesh postprocessing applications, such as mesh simplification or watermarking, and compare them against the corresponding reference mesh. Emerging 3D immersive VR/AR applications use noisy 3D point cloud, typically from single RGB-D camera (such as Microsoft's Kinect) to generate standalone (no reference) 3D human open mesh (with boundaries) in real time, that needs evaluation. A learning-based objective measure is proposed to rate the visual quality by emulating human perception of 3D human open mesh quality. 2-pronged objective evaluation is performed: (a) Global holistic score captures the efficacy of the mesh to represent the human model as a whole, by considering mesh completeness and mesh noise. (b) Local part-based score caters to the need of varying roughness in different parts of the human body, by finding the deviation in the face normals for all the adjacent triangles in that part (segment). Learning technique aligns the objective scores with the subjective user evaluation, in turn combining the concepts of white-box and black-box evaluation for 3D meshes. Experimental results for a database, specifically generated for the purpose proves the efficacy of the proposed method.

[1]  Sivan Toledo,et al.  High-Pass Quantization for Mesh Encoding , 2003, Symposium on Geometry Processing.

[2]  Eero P. Simoncelli,et al.  Image quality assessment: from error visibility to structural similarity , 2004, IEEE Transactions on Image Processing.

[3]  B. Prabhakaran,et al.  Augmented reality-based exergames for rehabilitation , 2016, MMSys.

[4]  Andrew W. Fitzgibbon,et al.  KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera , 2011, UIST.

[5]  Libor Vása,et al.  Perceptual Metrics for Static and Dynamic Triangle Meshes , 2013, Comput. Graph. Forum.

[6]  T. Ebrahimi,et al.  Watermarked 3-D Mesh Quality Assessment , 2007, IEEE Transactions on Multimedia.

[7]  Rafal Mantiuk,et al.  Quality Assessment in Computer Graphics , 2015 .

[8]  Touradj Ebrahimi,et al.  MESH: measuring errors between surfaces using the Hausdorff distance , 2002, Proceedings. IEEE International Conference on Multimedia and Expo.

[9]  B. Prabhakaran,et al.  Network Adaptive Textured Mesh Generation for Collaborative 3D Tele-Immersion , 2015, 2015 IEEE International Symposium on Multimedia (ISM).

[10]  Guillaume Lavoué,et al.  A local roughness measure for 3D meshes and its application to visual masking , 2009, TAP.

[11]  Massimiliano Corsini,et al.  A Comparison of Perceptually-Based Metrics for Objective Evaluation of Geometry Processing , 2010, IEEE Transactions on Multimedia.

[12]  B. Prabhakaran,et al.  Distortion score based pose selection for 3D tele-immersion , 2015, VRST.

[13]  Touradj Ebrahimi,et al.  Perceptually driven 3D distance metrics with application to watermarking , 2006, SPIE Optics + Photonics.

[14]  Guillaume Lavoué,et al.  A Multiscale Metric for 3D Mesh Visual Quality Assessment , 2011, Comput. Graph. Forum.

[15]  Craig Gotsman,et al.  Spectral compression of mesh geometry , 2000, EuroCG.

[16]  B. Prabhakaran,et al.  A 3D tele-immersion streaming approach using skeleton-based prediction , 2013, MM '13.

[17]  Libor Vása,et al.  Dihedral Angle Mesh Error: a fast perception correlated distortion measure for fixed connectivity triangle meshes , 2012, Comput. Graph. Forum.

[18]  Kai Wang,et al.  A fast roughness-based approach to the assessment of 3D mesh visual quality , 2012, Comput. Graph..