Efficient BRDF importance sampling using a factored representation
暂无分享,去创建一个
Szymon Rusinkiewicz | Jason Lawrence | Ravi Ramamoorthi | R. Ramamoorthi | S. Rusinkiewicz | Jason Lawrence
[1] B. Hapke. Theoretical Photometric Function for the Lunar Surface. , 1963 .
[2] Donald P. Greenberg,et al. Non-linear approximation of reflectance functions , 1997, SIGGRAPH.
[3] Wei-Chao Chen,et al. Light field mapping: efficient representation and hardware rendering of surface light fields , 2002, SIGGRAPH.
[4] Jan Kautz,et al. Interactive rendering with arbitrary BRDFs using separable approximations , 1999, SIGGRAPH '99.
[5] James T. Kajiya,et al. The rendering equation , 1986, SIGGRAPH.
[6] J. Koenderink,et al. Phenomenological description of bidirectional surface reflection , 1998 .
[7] Alexander Keller,et al. Efficient Illumination by High Dynamic Range Images , 2003, Rendering Techniques.
[8] Peter Shirley,et al. An Anisotropic Phong BRDF Model , 2000, J. Graphics, GPU, & Game Tools.
[9] K. Torrance,et al. Theory for off-specular reflection from roughened surfaces , 1967 .
[10] H. Sebastian Seung,et al. Algorithms for Non-negative Matrix Factorization , 2000, NIPS.
[11] Szymon Rusinkiewicz,et al. A New Change of Variables for Efficient BRDF Representation , 1998, Rendering Techniques.
[12] Shree K. Nayar,et al. Generalization of Lambert's reflectance model , 1994, SIGGRAPH.
[13] Leonidas J. Guibas,et al. Optimally combining sampling techniques for Monte Carlo rendering , 1995, SIGGRAPH.
[14] James T. Kajiya,et al. Anisotropic reflection models , 1985, SIGGRAPH.
[15] Shree K. Nayar,et al. Reflectance and texture of real-world surfaces , 1999, TOGS.
[16] Wojciech Matusik,et al. A data-driven reflectance model , 2003, ACM Trans. Graph..
[17] Michael D. McCool,et al. Homomorphic factorization of BRDFs for high-performance rendering , 2001, SIGGRAPH.
[18] Bui Tuong Phong. Illumination for computer generated pictures , 1975, Commun. ACM.
[19] Stephen H. Westin,et al. A global illumination solution for general reflectance distributions , 1991, SIGGRAPH.
[20] Robert L. Cook,et al. Stochastic sampling in computer graphics , 1988, TOGS.
[21] Ares Lagae,et al. Interactive Rendering with Bidirectional Texture Functions , 2003, Comput. Graph. Forum.
[22] Steve Marschner,et al. Image-Based BRDF Measurement Including Human Skin , 1999, Rendering Techniques.
[23] F. E. Nicodemus,et al. Geometrical considerations and nomenclature for reflectance , 1977 .
[24] Peter Shirley,et al. Physically based lighting calculations for computer graphics , 1991 .
[25] James Arvo,et al. A framework for realistic image synthesis , 1997, SIGGRAPH.
[26] Serge J. Belongie,et al. Structured importance sampling of environment maps , 2003, ACM Trans. Graph..
[27] Stephen H. Westin,et al. Predicting reflectance functions from complex surfaces , 1992, SIGGRAPH.
[28] Robert L. Cook,et al. A Reflectance Model for Computer Graphics , 1987, TOGS.
[29] James F. Blinn,et al. Models of light reflection for computer synthesized pictures , 1977, SIGGRAPH.
[30] Pierre Poulin,et al. A model for anisotropic reflection , 1990, SIGGRAPH.
[31] Donald P. Greenberg,et al. A comprehensive physical model for light reflection , 1991, SIGGRAPH.
[32] Gregory J. Ward,et al. Measuring and modeling anisotropic reflection , 1992, SIGGRAPH.