Virtual Reality and Augmented Reality

s of Invited Talks Interactive Physics Simulation for Virtual Technologies

[1]  Ramakrishnan Rajamony,et al.  An updated performance comparison of virtual machines and Linux containers , 2015, 2015 IEEE International Symposium on Performance Analysis of Systems and Software (ISPASS).

[2]  Louis Bavoil,et al.  Image-space horizon-based ambient occlusion , 2008, SIGGRAPH '08.

[3]  Ivan Stojšić,et al.  Possible Application of Virtual Reality in Geography Teaching , 2017 .

[4]  Olga De Troyer,et al.  Using Ontologies to Build Virtual Worlds for the Web , 2004, ICWI.

[5]  James P. Ahrens,et al.  Remote large data visualization in the paraview framework , 2006, EGPGV '06.

[6]  Matthias Klusch,et al.  ISReal: An Open Platform for Semantic-Based 3D Simulations in the 3D Internet , 2010, SEMWEB.

[7]  Jan Bosch,et al.  The continuity of continuous integration: Correlations and consequences , 2017, J. Syst. Softw..

[8]  Christopher Andrews,et al.  Space to think: large high-resolution displays for sensemaking , 2010, CHI.

[9]  Martín Abadi,et al.  TensorFlow: Large-Scale Machine Learning on Heterogeneous Distributed Systems , 2016, ArXiv.

[10]  Marios Pitikakis,et al.  Knowledge-Based Representation of 3D Media , 2010, Int. J. Softw. Eng. Knowl. Eng..

[11]  Stephen G. Sheldon,et al.  Conditions for Classroom Technology Innovations , 2002, Teachers College Record: The Voice of Scholarship in Education.

[12]  R. Plutchik,et al.  Emotion: Theory, Research, and Experience. Vol. 1. Theories of Emotion , 1981 .

[13]  Trevor Darrell,et al.  Caffe: Convolutional Architecture for Fast Feature Embedding , 2014, ACM Multimedia.

[14]  Olivier Chapuis,et al.  Multisurface Interaction in the WILD Room , 2012, Computer.

[15]  D. Jacobsen,et al.  Contain This, Unleashing Docker for HPC , 2015 .

[16]  Olivier Palombi,et al.  My Corporis Fabrica Embryo: An ontology-based 3D spatio-temporal modeling of human embryo development , 2015, J. Biomed. Semant..

[17]  Renato Pajarola,et al.  Equalizer: A Scalable Parallel Rendering Framework , 2008, IEEE Transactions on Visualization and Computer Graphics.

[18]  Thomas C. Schulthess,et al.  Shifter : Fast and consistent HPC workflows using containers , 2017 .

[19]  Doina Bein,et al.  Distributed MPI cluster with Docker Swarm mode , 2017, 2017 IEEE 7th Annual Computing and Communication Workshop and Conference (CCWC).

[20]  Philipp Slusallek,et al.  Networked Displays for VR Applications: Display as a Service , 2012, ICAT/EGVE/EuroVR.

[21]  Morgan McGuire,et al.  The Skylanders SWAP Force Depth-of-Field Shader , 2013 .

[22]  G. Voss,et al.  OpenSG: Basic Concepts , 2002 .

[23]  Adrian Mouat,et al.  Using Docker: Developing and Deploying Software with Containers , 2015 .

[24]  P. J. Narayanan,et al.  Garuda: A Scalable Tiled Display Wall Using Commodity PCs , 2007, IEEE Transactions on Visualization and Computer Graphics.

[25]  Marco Attene,et al.  Semantic Annotation of 3D Surface Meshes Based on Feature Characterization , 2007, SAMT.

[26]  Richard May,et al.  A Survey of Large High-Resolution Display Technologies, Techniques, and Applications , 2006, IEEE Virtual Reality Conference (VR 2006).

[27]  Thomas Marrinan,et al.  SAGE2: A new approach for data intensive collaboration using Scalable Resolution Shared Displays , 2014, 10th IEEE International Conference on Collaborative Computing: Networking, Applications and Worksharing.

[28]  Greg Humphreys,et al.  Chromium: a stream-processing framework for interactive rendering on clusters , 2002, SIGGRAPH.

[29]  Jan Newmarch Overview of the Go Language , 2017 .

[30]  Jeffrey H. Meyerson,et al.  The Go Programming Language , 2014, IEEE Softw..

[31]  James A. Hendler,et al.  A Semantic Web Environment for Digital Shapes Understanding , 2007, SAMT.

[32]  Luc Renambot,et al.  SAGE: the Scalable Adaptive Graphics Environment , 2004 .

[33]  Jens H. Krüger,et al.  Parallel large data visualization with display walls , 2012, Visualization and Data Analysis.

[34]  Krzysztof Walczak,et al.  Customization of 3D content with semantic meta-scenes , 2016, Graph. Model..

[35]  Pasi Kuvaja,et al.  Continuous deployment of software intensive products and services: A systematic mapping study , 2017, J. Syst. Softw..

[36]  Krzysztof Walczak,et al.  Ontology-Based Creation of 3D Content in a Service-Oriented Environment , 2015, BIS.

[37]  Christopher Andrews,et al.  A Survey of Software Frameworks for Cluster-Based Large High-Resolution Displays , 2014, IEEE Transactions on Visualization and Computer Graphics.

[38]  Krzysztof Walczak,et al.  Microformat and Microdata schemas for interactive 3D web content , 2013, 2013 Federated Conference on Computer Science and Information Systems.

[39]  Desney S. Tan,et al.  Physically large displays improve performance on spatial tasks , 2006, TCHI.

[40]  Oliver G. Staadt,et al.  Distributed Unity Applications - Evaluation of Approaches , 2016, HCI.

[41]  Dariusz Ruminski,et al.  An experimental study of spatial sound usefulness in searching and navigating through AR environments , 2015, Virtual Reality.

[42]  E. Wes Bethel,et al.  Chromium Renderserver: Scalable and Open Remote Rendering Infrastructure , 2008, IEEE Transactions on Visualization and Computer Graphics.

[43]  Jakub Flotynski Semantic Modelling of Interactive 3D Content with Domain-specific Ontologies , 2014, KES.

[44]  Marios Pitikakis,et al.  Ontology-Based Searching Framework for Digital Shapes , 2005, OTM Workshops.

[45]  David Jaramillo,et al.  Leveraging microservices architecture by using Docker technology , 2016, SoutheastCon 2016.

[46]  Claire Sinnema,et al.  Effective pedagogy in social sciences , 2012 .

[47]  Krzysztof Walczak,et al.  Conceptual knowledge-based modeling of interactive 3D content , 2014, The Visual Computer.

[48]  Murat Akcay,et al.  Advantages and challenges associated with augmented reality for education : A systematic review of the literature , 2017 .

[49]  Krzysztof Walczak,et al.  Multi-platform Semantic Representation of Interactive 3D Content , 2014, DoCEIS.