Solving bimatrix games with fuzzy payoffs by introducing Nature as a third player

The paper elaborates on the fuzzy bimatrix games. The payoffs are assumed to be fuzzy intervals with bounded support as defined by Dubois and Prade. A new equilibrium concept is defined for this game by introducing 'Nature' as a third player and using @a-cuts. Sufficient conditions for its existence and a procedure for its computation are provided.

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