An integrated TIN and Grid method for constructing multi‐resolution digital terrain models
暂无分享,去创建一个
[1] Paolo Cignoni,et al. Multiresolution decimation based on global error , 1996, The Visual Computer.
[2] Valerio Pascucci,et al. Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization , 2002, IEEE Trans. Vis. Comput. Graph..
[3] Tony DeRose,et al. Multiresolution analysis of arbitrary meshes , 1995, SIGGRAPH.
[4] Enrico Puppo,et al. Variable resolution triangulations , 1998, Comput. Geom..
[5] Kevin Amaratunga,et al. Wavelet triangulated irregular networks , 2003, Int. J. Geogr. Inf. Sci..
[6] Klaus H. Hinrichs,et al. A Hierarchical Model for Multiresolution Surface Reconstruction , 1997, CVGIP Graph. Model. Image Process..
[7] Hwan-Gue Cho,et al. A TIN compression method using Delaunay triangulation , 2001, Int. J. Geogr. Inf. Sci..
[8] Qingquan Li,et al. An object-oriented data model for complex objects in three-dimensional geographical information systems , 2003, Int. J. Geogr. Inf. Sci..
[9] Jihad El-Sana,et al. Generalized View‐Dependent Simplification , 1999, Comput. Graph. Forum.
[10] William Ribarsky,et al. Level-of-Detail Management for Real-Time Rendering of Phototextured Terrain , 1995 .
[11] D. Kirkpatrick. Right Triangular Irregular Networks , 1997 .
[12] Thomas Gerstner. Multiresolution Compression and Visualization of Global Topographic Data , 2003, GeoInformatica.
[13] Jan Terje Bjørke,et al. Wavelets applied to simplification of digital terrain models , 2003, Int. J. Geogr. Inf. Sci..
[14] Leila De Floriani,et al. Multiresolution models for topographic surface description , 1996, The Visual Computer.
[15] Seungyong Lee,et al. Truly Selective Refinement of Progressive Meshes , 2001, Graphics Interface.
[16] Leila De Floriani,et al. VARIANT: A System for Terrain Modeling at Variable Resolution , 2000, GeoInformatica.
[17] James H. Clark,et al. Hierarchical geometric models for visible surface algorithms , 1976, CACM.
[18] Jihad El-Sana,et al. Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models , 1997, IEEE Trans. Vis. Comput. Graph..
[19] Georges-Pierre Bonneau,et al. Multiresolution Analysis on Irregular Surface Meshes , 1998, IEEE Trans. Vis. Comput. Graph..
[20] Paolo Cignoni,et al. BDAM — Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization , 2003, Comput. Graph. Forum.
[21] Hugues Hoppe. Smooth view-dependent level-of-detail control and its application to terrain rendering , 1998, Proceedings Visualization '98 (Cat. No.98CB36276).
[22] Qingquan Li,et al. Constructing multi-resolution triangulated irregular network model for visualization , 2005, Comput. Geosci..
[23] Robert Donaghey. Automorphisms on Catalan trees and bracketings , 1980, J. Comb. Theory, Ser. B.
[24] Miguel Chover,et al. Multiresolution modeling of arbitrary polygonal surfaces: a characterization , 2002, Comput. Graph..
[25] Hugues Hoppe,et al. Progressive meshes , 1996, SIGGRAPH.
[26] Mark A. Duchaineau,et al. ROAMing terrain: Real-time Optimally Adapting Meshes , 1997, Proceedings. Visualization '97 (Cat. No. 97CB36155).
[27] Denis Laurendeau,et al. Multiresolution Surface Modeling Based on Hierarchical Triangulation , 1996, Comput. Vis. Image Underst..
[28] Hanan Samet,et al. Navigating through triangle meshes implemented as linear quadtrees , 2000, TOGS.
[29] Roy Ladner,et al. Representation of 3-D Elevation in Terrain Databases Using Hierarchical Triangulated Irregular Networks. A Comparative Analysis , 1998, Int. J. Geogr. Inf. Sci..
[30] Helio Pedrini,et al. An adaptive method for terrain surface approximation based on triangular meshes , 2000 .
[31] Paul S. Heckbert,et al. Survey of Polygonal Surface Simplification Algorithms , 1997 .
[32] Stéphane Mallat,et al. A Theory for Multiresolution Signal Decomposition: The Wavelet Representation , 1989, IEEE Trans. Pattern Anal. Mach. Intell..
[33] Hans-Peter Seidel,et al. Real-time generation of continuous levels of detail for height fields , 1998 .
[34] William E. Lorensen,et al. Decimation of triangle meshes , 1992, SIGGRAPH.
[35] William Ribarsky,et al. Real-time, continuous level of detail rendering of height fields , 1996, SIGGRAPH.
[36] Wenzhong Shi,et al. A dynamic method for generating multi-resolution TIN models , 2005 .
[37] Markus H. Gross,et al. Fast Multiresolution Surface Meshing , 1995, IEEE Visualization.
[38] David G. Kirkpatrick,et al. Right-Triangulated Irregular Networks , 2001, Algorithmica.
[39] Michael Garland,et al. Surface simplification using quadric error metrics , 1997, SIGGRAPH.