A motion prediction method for mouse-based navigation
暂无分享,去创建一个
[1] Jock D. Mackinlay,et al. Rapid controlled movement through a virtual 3D workspace , 1990, SIGGRAPH.
[2] Richard A. Brown,et al. Introduction to random signals and applied kalman filtering (3rd ed , 2012 .
[3] Daniel Thalmann,et al. A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments , 1997, Comput. Graph. Forum.
[4] Christer Carlsson,et al. DIVE A multi-user virtual reality system , 1993, Proceedings of IEEE Virtual Reality Annual International Symposium.
[5] Luis Serra,et al. BrickNet: A Software Toolkit for Network-Based Virtual Worlds , 1994, Presence: Teleoperators & Virtual Environments.
[6] Daniel G. Aliaga,et al. MMR: an interactive massive model rendering system using geometric and image-based acceleration , 1999, SI3D.
[7] Rynson W. H. Lau,et al. On caching and prefetching of virtual objects in distributed virtual environments , 1998, MULTIMEDIA '98.
[8] Dieter Schmalstieg,et al. Demand‐Driven Geometry Transmission for Distributed Virtual Environments , 1996, Comput. Graph. Forum.
[9] James M. Calvin,et al. The SIMNET virtual world architecture , 1993, Proceedings of IEEE Virtual Reality Annual International Symposium.
[10] Steve Benford,et al. The COVEN Project: Exploring Applicative, Technical, and Usage Dimensions of Collaborative Virtual Environments , 1999, Presence: Teleoperators & Virtual Environments.
[11] Sandeep K. Singhal,et al. Exploiting Position History for Efficient Remote Rendering in Networked Virtual Reality , 1995, Presence: Teleoperators & Virtual Environments.
[12] Eric A. Wernert,et al. Constrained 3D navigation with 2D controllers , 1997, Proceedings. Visualization '97 (Cat. No. 97CB36155).
[13] Rynson W. H. Lau,et al. Multi-resolution model transmission in distributed virtual environments , 1998, VRST '98.
[14] Gerald Q. Maguire,et al. A class of mobile motion prediction algorithms for wireless mobile computing and communications , 1996, Mob. Networks Appl..
[15] Ronald Azuma,et al. A frequency-domain analysis of head-motion prediction , 1995, SIGGRAPH.
[16] Steve Benford,et al. Supporting Rich And Dynamic Communication In Large-Scale Collaborative Virtual Environments , 1999, Presence: Teleoperators & Virtual Environments.
[17] Michael Zyda,et al. NPSNET: Hierarchical data structures for real-time three-dimensional visual simulation , 1993, Comput. Graph..