Learning outcome, presence and satisfaction from a science activity in Second Life
暂无分享,去创建一个
Nikolaos Avouris | Tassos A. Mikropoulos | Ioannis Vrellis | N. Avouris | T. Mikropoulos | Ioannis Vrellis
[1] Brian C. Nelson,et al. Design-based research strategies for studying situated learning in a multi-user virtual environment , 2004 .
[2] Ciara R. Wigham,et al. A study of verbal and nonverbal communication in Second Life – the ARCHI21 experience , 2013, ReCALL.
[3] Sara de Freitas,et al. Editorial: Crossing boundaries: Learning and teaching in virtual worlds , 2010, Br. J. Educ. Technol..
[4] Jorge Pomares,et al. Experiences with Virtual Environment and Remote Laboratory for Teaching and Learning Robotics at the University of Alicante , 2006 .
[5] Nikiforos M. Papachristos,et al. Presence in a Collaborative Science Learning Activity in Second Life , 2012 .
[6] Robert Howard,et al. Teaching physics to engineering students using problem-based learning , 2003 .
[7] Stephanie Henderson-Begg,et al. The Learning Gains and Student Perceptions of a Second Life Virtual Lab , 2009 .
[8] Jacquelyn Ford Morie,et al. Virtual Chironomia: Developing Standards for Non-verbal Communication in Virtual Worlds , 2009 .
[9] M. Eraut. Non-formal learning and tacit knowledge in professional work. , 2000, The British journal of educational psychology.
[10] S. Barab,et al. Relating Narrative, Inquiry, and Inscriptions: Supporting Consequential Play , 2007 .
[11] Mel Slater,et al. Depth of Presence in Virtual Environments , 1994, Presence: Teleoperators & Virtual Environments.
[12] Christophe Gravier,et al. Collaborative remote laboratory in virtual world , 2010 .
[13] G. Salmon,et al. Editorial: Out of this world , 2009, Br. J. Educ. Technol..
[14] C. Gunawardena,et al. Social presence as a predictor of satisfaction within a computer‐mediated conferencing environment , 1997 .
[15] Vojko Valencic,et al. Discovering electricity by computer-based experiments , 2003, IEEE Trans. Educ..
[16] D. Shanks. IMPLICIT LEARNING AND TACIT KNOWLEDGE - AN ESSAY ON THE COGNITIVE UNCONSCIOUS - REBER,A , 1995 .
[17] P. Bordia. Face-to-Face Versus Computer-Mediated Communication: A Synthesis of the Experimental Literature , 1997 .
[18] Carrie Heeter,et al. Being There: The Subjective Experience of Presence , 1992, Presence: Teleoperators & Virtual Environments.
[19] D. Jonassen. Thinking Technology: Toward a Constructivist Design Model , 1994 .
[20] Khe Foon Hew,et al. Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research , 2010, Br. J. Educ. Technol..
[21] Saniye Tugba Bulu,et al. Place presence, social presence, co-presence, and satisfaction in virtual worlds , 2012, Comput. Educ..
[22] Deborah Allen,et al. Approaches to cell biology teaching: learning content in context--problem-based learning. , 2003, Cell biology education.
[23] Claudia L. Garzón-Castro,et al. Second Life as a support element for learning electronic related subjects: A real case , 2012, Comput. Educ..
[24] Barney Dalgarno,et al. What are the learning affordances of 3-D virtual environments? , 2010, Br. J. Educ. Technol..
[25] C. Rae,et al. Problem-Based Labs and Group Projects in an Introductory University Physics Course. , 2012 .
[26] Daniel T. Hickey,et al. Designing Assessments and Assessing Designs in Virtual Educational Environments , 2009 .
[27] Sarah Smith-Robbins,et al. This is Not a Game - Social Virtual Worlds, Fun, and Learning , 2010, Researching Learning in Virtual Worlds.
[28] Nikiforos M. Papachristos,et al. Designing a Collaborative Learning Activity in Second Life - An Exploratory Study in Physics , 2010, 2010 10th IEEE International Conference on Advanced Learning Technologies.
[29] Michael K. Seery,et al. Developing practical chemistry skills by means of student-driven problem based learning mini-projects , 2007 .
[30] Matthew Lombard,et al. MEASURING PRESENCE: A LITERATURE-BASED APPROACH TO THE DEVELOPMENT OF A STANDARDIZED PAPER-AND-PENCIL INSTRUMENT , 2000 .
[31] S. Cobb,et al. Social Presence and Online Learning: A Current View from a Research Perspective. , 2009 .
[32] Cindy E. Hmelo-Silver,et al. Learning Theories and Problem-Based Learning , 2012 .
[33] A. Kolmos,et al. Problem Based Learning , 2007 .
[34] D. Allen,et al. What is Problem-Based Learning? , 2006 .
[35] Brian C. Nelson,et al. A multi-user virtual environment for building and assessing higher order inquiry skills in science , 2010, Br. J. Educ. Technol..
[36] Feihong Wang,et al. Second Life in education: A review of publications from its launch to 2011 , 2013, Br. J. Educ. Technol..
[37] David H. Jonassen,et al. Toward a design theory of problem solving , 2000 .
[38] Daniel S. Domin,et al. A Review of Laboratory Instruction Styles , 1999 .
[39] H S Barrows,et al. A taxonomy of problem‐based learning methods , 1986, Medical education.
[40] M. Lombard,et al. Measuring Presence: The Temple Presence Inventory , 2009 .
[41] Barney Dalgarno,et al. Effectiveness of a Virtual Laboratory as a preparatory resource for Distance Education chemistry students , 2009, Comput. Educ..
[42] Ralph Schroeder,et al. Small-Group Behavior in a Virtual and Real Environment: A Comparative Study , 2000, Presence: Teleoperators & Virtual Environments.
[43] Rita Francese,et al. Wiimote and Kinect: gestural user interfaces add a natural third dimension to HCI , 2012, AVI.
[44] Jim X. Chen,et al. A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning , 1999, Presence: Teleoperators & Virtual Environments.
[45] Hans van Buuren,et al. Measuring perceived sociability of computer-supported collaborative learning environments , 2007, Comput. Educ..
[46] Nikiforos M. Papachristos,et al. The role of environment design in an educational Multi-User Virtual Environment , 2013, Br. J. Educ. Technol..
[47] Lance Chun Che Fung,et al. does desktop virtual reality enhance learning outcomes? A structural , 2012 .
[48] C. Hmelo‐Silver. Problem-Based Learning: What and How Do Students Learn? , 2004 .
[49] Odilla Finlayson,et al. Providing solutions through problem-based learning for the undergraduate 1st year chemistry laboratory , 2007 .
[50] Alistair G. Sutcliffe,et al. Investigating user experience in Second Life for collaborative learning , 2012, Int. J. Hum. Comput. Stud..
[51] Albert J. Rosa,et al. The Role of the Laboratory in Undergraduate Engineering Education , 2005 .
[52] Frank Biocca,et al. Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria , 2003, Presence: Teleoperators & Virtual Environments.
[53] Shelagh A. Gallagher,et al. Implementing Problem‐Based Learning in Science Classrooms , 1995 .
[54] K. McCusker,et al. Engineering Education Island: Teaching Engineering in Virtual Worlds , 2009 .
[55] José Sánchez Moreno,et al. A Network of Automatic Control Web-Based Laboratories , 2011, IEEE Transactions on Learning Technologies.
[56] C. McGrath,et al. Problem-based learning in clinical education: the next generation , 2012 .
[57] Michele D. Dickey. Brave new (interactive) worlds: A review of the design affordances and constraints of two 3D virtual worlds as interactive learning environments , 2005, Interact. Learn. Environ..
[58] Chwen Jen Chen,et al. The design, development and evaluation of a virtual reality based learning environment , 2006 .
[59] Thomas A. Furness,et al. Spatial perception in virtual environments: Evaluating an architectural application , 1993, Proceedings of IEEE Virtual Reality Annual International Symposium.
[60] Carol Hostetter,et al. Measuring up Online: The Relationship between Social Presence and Student Learning Satisfaction. , 2006 .
[61] Mel Slater,et al. The Influence of Body Movement on Subjective Presence in Virtual Environments , 1998, Hum. Factors.
[62] Gilly Salmon,et al. The future for (second) life and learning , 2009, Br. J. Educ. Technol..