Reflections on the NatureCHI Workshop Series: Unobtrusive User Experiences with Technology in Nature
暂无分享,去创建一个
Johannes Schöning | Keith Cheverst | Nicola J. Bidwell | Simon Robinson | Jonna Häkkilä | Ashley Colley | Felix Kosmalla | Johannes Schöning | Jonna Häkkilä | Ashley Colley | N. Bidwell | K. Cheverst | Simon Robinson | Felix Kosmalla
[1] Catherine S. Johnson,et al. Will o'the Wisp: Augmented Reality Navigation for Hikers , 2016, HCI.
[2] Jane Turner,et al. Wanderer beyond game worlds , 2008 .
[3] Sven Mayer,et al. How Drones Can Support Backcountry Activities , 2017 .
[4] Richard Coyne,et al. Nature vs. smartphones , 2014, Interactions.
[5] Alice M. Agogino,et al. Off the Paved Paths: Exploring Nature with a Mobile Augmented Reality Learning Tool , 2013, Int. J. Mob. Hum. Comput. Interact..
[6] Antti-Jussi Yliharju,et al. Concept Design for Capturing: Letters from the Sky , 2016, CHI 2016.
[7] Gary Priestnall,et al. Of Catwalk Technologies and Boundary Creatures , 2013, TCHI.
[8] Timothy L. Stelter. Hiking The Appalachian Trail With Technology , 2017 .
[9] K. Krein. Nature Sports , 2014 .
[10] Johannes Schöning,et al. NatureCHI: Unobtrusive User Experiences with Technology in Nature , 2016, CHI Extended Abstracts.
[11] Mads Bødker. Charging as a Focal Practice: Reflections on Digital ‘Focal Things and Practices’ in the Wilderness , 2017 .
[12] Jonna Häkkilä,et al. Designing Unobtrusive Display Technology for Cross-Country Skiing , 2016 .
[13] Frederic Kerber. Investigating User Preference for Mobile Auditory Notifications in Different Contexts , 2017 .
[14] Keith Cheverst,et al. Supporting the consumption and co-authoring of locative media experiences for a rural village community: design and field trial evaluation of the SHARC2.0 framework , 2016, Multimedia Tools and Applications.
[15] K. Cheverst. Experiences with the Co-design and Evaluation of Locative Media Experiences with the National Trust , 2017 .
[16] Keith Cheverst,et al. Encouraging Visitor Engagement and Reflection with the Landscape of the English Lake District:Exploring the potential of Locative Media , 2016 .
[17] Gaëlle Calvary,et al. Characterizing User Roles in HCI Technologies for Nature Exploration , 2017 .
[18] Johannes Schöning,et al. Unexpected journeys with the HOBBIT: the design and evaluation of an asocial hiking app , 2014, Conference on Designing Interactive Systems.
[19] Johannes Schöning,et al. The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement , 2017, CHI.
[20] Tanja Döring. The Interaction Material Profile: Understanding and Inspiring How Physical Materials Shape Interaction , 2016, CHI Extended Abstracts.
[21] Cameron Steer. Hands On With Nature : Designing Tangible Interactions With Plants , 2016 .
[22] Mike Chiasson,et al. Walking off the garden path : a design journey , 2015 .
[23] I. Alakärppä,et al. Ephemerality as a Design Driver:: Evanescent Screen Enabled by the Arctic Weather Conditions , 2016, CHI 2016.
[24] David B. Wilson,et al. Technology and the Character of Contemporary Life: A Philosophical Inquiry by Albert Borgmann (review) , 1986 .
[25] Nicola J. Bidwell,et al. Pursuing genius loci: interaction design and natural places , 2009, Personal and Ubiquitous Computing.
[26] Jonna Häkkilä,et al. Graveyards as a Design Context for Unobtrusive Interaction , 2016 .
[27] Johannes Schöning,et al. NatureCHI 2017: the 2nd workshop on unobtrusive user experiences with technology in nature , 2017, MobileHCI.
[28] Yvonne Rogers,et al. Ambient wood: designing new forms of digital augmentation for learning outdoors , 2004, IDC '04.
[29] Nicola J. Bidwell,et al. Walking and the social life of solar charging in rural africa , 2013, ACM Trans. Comput. Hum. Interact..
[30] Johannes Schöning,et al. "In search of light": enhancing touristic recommender services with local weather data , 2017, MobileHCI.