Management Research Priorities in the Creative Industries: A consultative review
暂无分享,去创建一个
Andy Neely | Jonathan Sapsed | Richard Adams | Juan Mateos-Garcia | A. Neely | R. Adams | J. Sapsed | J. Mateos-Garcia
[1] Julia Balogun,et al. STRATEGY WORKSHOPS FOR STRATEGIC REVIEWS A CASE OF SEMI-STRUCTURED EMERGENT DIALOGUES , 2007 .
[2] R. Tulder,et al. Antecedents and performance consequences of international outsourcing , 2005 .
[3] Jamal Shamsie,et al. Maestro or Manager? Examining the Role of the Music Director in a Symphony Orchestra , 2006 .
[4] Carol Ekinsmyth. Project Organization, Embeddedness and Risk in Magazine Publishing , 2002 .
[5] Chris Anderson. The long tail : how endless choice is creating unlimited demand , 2006 .
[6] A. Parrish. Managing change. , 1996, Nursing management.
[7] Rick Delbridge,et al. The Exceptional Manager: Making the Difference , 2006 .
[8] Richard E. Caves,et al. Book Review , 2001 .
[9] Chong Ju Choi,et al. Increasing Returns and Social Contagion in Cultural Industries , 1999 .
[10] Stephen Boyle,et al. IMPACT OF CHANGES IN ORGANISATIONAL STRUCTURE ON SELECTED KEY PERFORMANCE INDICATORS FOR CULTURAL ORGANISATIONS , 2007 .
[11] Jennifer Whyte,et al. Beyond Words: Aesthetic Knowledge and Knowing in Organizations , 2007 .
[12] Pamela Jordan. Basics of qualitative research: Grounded theory procedures and techniques , 1994 .
[13] Economia della Cultura. Staying ahead: the economic performance of the UK's creative industries, 2007 , 2009 .
[14] Silviya Svejenova,et al. Shielding Idiosyncrasy from Isomorphic Pressures: Towards Optimal Distinctiveness in European Filmmaking , 2005 .
[15] Mari Sako,et al. Outsourcing and Offshoring: Implications for Productivity of Business Services , 2006 .
[16] Lars Bo Jeppesen,et al. Consumers as Co-developers: Learning and Innovation Outside the Firm , 2003, Technol. Anal. Strateg. Manag..
[17] Nobuko Kawashima. Advertising agencies, media and consumer market: the changing quality of TV advertising in Japan , 2006 .
[18] B. Dankbaar,et al. Creativity in Multidisciplinary New Product Development Teams , 2002 .
[19] Jennifer Whyte,et al. Innovation and users: virtual reality in the construction sector , 2003 .
[20] N. Anand,et al. Manufactured Authenticity and Creative Voice in Cultural Industries , 2005 .
[21] Kathrin M. Möslein,et al. Challenging clusters: The prospects and pitfalls of clustering for innovation and economic development: Summary report from an AIM management research forum in cooperation with the Welsh Economy Research Unit , 2005 .
[22] Jennifer Whyte,et al. Intelligent design: how managing the design process effectively can boost corporate performance , 2006 .
[23] H. Volberda,et al. Co-Evolution of Firm Capabilities and Industry Competition: Investigating the Music Industry, 1877-1997 , 2001 .
[24] David Collins,et al. Managing To Change?: British Workplaces and the Future of Work , 2004 .
[25] Julian Birkinshaw,et al. Corporate Venturing Units:: Vehicles for Strategic Success in the New Europe , 2005 .
[26] D. Russell,et al. Where the Art is: Defining and Managing Creativity in New Media Smes , 2002 .
[27] G. Richards,et al. The Creation and Management of Cultural Clusters , 2002 .
[28] David Stark,et al. Distributing Intelligence and Organizing Diversity in New-Media Projects , 2002 .
[29] Clayton M. Christensen. The Innovator's Dilemma: When New Technologies Cause Great Firms to Fail , 2013 .
[30] M. Jacobides,et al. The Dynamic Limits of Specialization: Vertical Integration Reconsidered , 2005 .
[31] C. Prahalad,et al. The New Frontier of Experience Innovation , 2003 .
[32] Teresa M. Amabile,et al. Assessing the Work Environment for Creativity , 1996 .
[33] A. Neely,et al. Networking and Innovation: A Systematic Review of the Evidence , 2004 .
[34] Yu Jeffrey Hu,et al. From Niches to Riches: Anatomy of the Long Tail , 2006 .
[35] J. Davenport,et al. UK Film Companies: Project-Based Organizations Lacking Entrepreneurship and Innovativeness? , 2006 .
[36] Stefan H. Thomke. Managing digital design at BMW , 2010 .
[37] J. Bessant,et al. Finding, Forming, and Performing: Creating Networks for Discontinuous Innovation , 2007 .
[38] M. Boorsma. A STRATEGIC LOGIC FOR ARTS MARKETING , 2006 .
[39] Karl L. Zinn. Networks for learning , 2003 .
[40] Paola Cillo,et al. Convergent designs in fine fashion: An evolutionary model for stylistic innovation , 2006 .
[41] Andrew Grantham,et al. Creating and Sustaining Genres in Cultural Products: Co-Evolution of Technology, Organisation and Markets in the Video Games Industry , 2008 .
[42] A. Dempster. Managing Uncertainty in Creative Industries: Lessons from Jerry Springer the Opera , 2006 .
[43] Andrew B. Hargadon,et al. Brainstorming groups in context: Effectiveness in a product design firm , 1996 .
[44] Mari Sako,et al. Sustainability of Business Service Outsourcing: The Case of Human Resource Outsourcing (HRO) , 2005 .
[45] Thomas B. Lawrence,et al. Understanding Cultural Industries , 2002 .
[46] Gernot Grabher,et al. Introduction to paradoxes of creativity: managerial and organizational challenges in the cultural economy , 2007 .
[47] Rick Delbridge,et al. Networks of learning : how motorsport companies collaborate and share knowledge:evidence from the UK and Italian motorsport industries , 2004 .
[48] Beverley Hawkins,et al. Double Agents , 2008 .
[49] Chris Bilton,et al. Management and Creativity: From Creative Industries to Creative Management , 2006 .
[50] K N Nokes,et al. Assessing the work environment. , 1986, The Journal of nursing administration.
[51] M. Jacobides,et al. Benefiting from Innovation: Value Creation, Value Appropriation and the Role of Industry Architectures , 2006 .
[52] Christopher A. Voss,et al. Innovation in Experiential Services - An Empirical View , 2007 .
[53] Lars Frederiksen,et al. Experimental Music : Innovation , Projects , and Dynamic Capabilities in the Pop Music Industry , 2003 .
[54] Danny Miller,et al. A question of timing: Strategies for scheduling television shows , 2005 .
[55] Gerben Bakker,et al. The making of a music multinational: Polygram's international businesses, 1945-1998 , 2006 .
[56] Elspeth McFadzean,et al. The Creativity Continuum: Towards a Classification of Creative Problem Solving Techniques , 1998 .
[57] Bengt-Arne Vedin,et al. Design-Inspired Innovation , 2006 .
[58] Michael Storper,et al. The Transition to Flexible Specialisation in the U.S. Film Industry: External Economies, the Division of Labour, and the Crossing of Industrial Divides , 1989 .
[59] Gernot Grabher,et al. The Project Ecology of Advertising: Tasks, Talents and Teams , 2002 .
[60] G. Hearn,et al. FROM VALUE CHAIN TO VALUE CREATING ECOLOGY , 2007 .
[61] H. Blair. `You're only as Good as Your Last Job': The Labour Process and Labour Market in the British Film Industry , 2001 .
[62] Candace Jones,et al. Co-Evolution of Entrepreneurial Careers, Institutional Rules and Competitive Dynamics in American Film, 1895-1920 , 2001 .
[63] M. Mol,et al. Does Being R&D Intensive Still Discourage Outsourcing? Evidence from Dutch Manufacturing , 2005 .
[64] C. Mathieu,et al. Transforming the Danish Film Field Via Professionalization, Penetration and Integration , 2006 .
[65] Stephen L. Vargo,et al. Evolving to a New Dominant Logic for Marketing , 2004 .
[66] Stephan Manning,et al. Managing Project Networks as Dynamic Organizational Forms: Learning from the TV Movie Industry , 2005 .
[67] N. Thrift,et al. On the reproduction of the musical economy after the Internet , 2005 .
[68] D. R. Eikhof,et al. Lifestyle Meets Market: Bohemian Entrepreneurs in Creative Industries , 2006 .
[69] Eric A. von Hippel,et al. How Open Source Software Works: 'Free' User-to-User Assistance? , 2000 .
[70] D. R. Eikhof,et al. For Art's Sake! Artistic and economic logics in creative production , 2007 .
[71] Jamal Shamsie. Skating on thin ice: Confronting knowledge ambiguity in the U.S. Motion picture industry , 2005 .
[72] Gerry Johnson,et al. Toward a Mid-Range Theory of Strategy Workshops , 2006 .
[73] R.I. Sutton. The weird rules of creativity , 2002, IEEE Engineering Management Review.
[74] J. Storey,et al. Living with enterprise in an enterprise economy: Freelance and contract workers in the media , 2005 .
[75] Ken Starkey,et al. The Effects of Liminality on Individual and Organizational Learning , 2004 .
[76] Jin-ichiro Yamada,et al. Entrepreneurs Intentions and Partnership Towards Innovation: Evidence from the Japanese Film Industry , 2006 .
[77] B. Uzzi,et al. Collaboration and Creativity: The Small World Problem1 , 2005, American Journal of Sociology.
[78] Piet Bakker. File-sharing--fight, ignore or compete: Paid download services vs. P2P-networks , 2005, Telematics Informatics.
[79] Xavier Castañer,et al. The Determinants of Artistic Innovation: Bringing in the Role of Organizations , 2002 .
[80] Diane M. Houston,et al. Work-Life Balance in the 21st Century , 2005 .
[81] Jesper B. Sørensen,et al. Do Firms and Markets Look Different? Repeat Collaboration in the Feature Film Industry, 1935-1995 , 2004 .
[82] P. Cohendet,et al. Playing across the playground: paradoxes of knowledge creation in the videogame firm , 2007 .
[83] Alison Rieple,et al. A paradox of alliance management: resource contamination in the recorded music industry , 2007 .
[84] Raphael Kaplinsky,et al. GETTING THE MEASURE OF THE ELECTRONIC GAMES INDUSTRY: DEVELOPERS AND THE MANAGEMENT OF INNOVATION , 2005 .
[85] Nicolas P. Suzor,et al. Fan based production for computer games: User led innovation, the 'drift of value' and the negotiation of intellectual property rights , 2005 .
[86] M. Lorenzen,et al. The management of projects and product experimentation: examples from the music industry , 2005 .
[87] J. Mathieu,et al. CREATIVITY AND STANDARDIZATION: COMPLEMENTARY OR CONFLICTING DRIVERS OF TEAM EFFECTIVENESS? , 2005 .
[88] Alex Campbell,et al. The search for authenticity , 2006, New Media Soc..
[89] David Hesmondhalgh,et al. Flexibility, post-Fordism and the music industries , 1996 .
[90] R. Defillippi,et al. A bridge over troubled waters: bridging organisations and entrepreneurial opportunities in emerging sectors , 2007 .
[91] J. Bessant,et al. Dealing with discontinuity: how to sharpen up your innovation act , 2005 .
[92] Tom Cassidy,et al. Comparing synthesis strategies of novice graphic designers using digital and traditional design tools , 2007 .
[93] John A. Banks,et al. Fan-Based Production for Computer Games: User-Led Innovation, the ‘Drift of Value’ and Intellectual Property Rights , 2005 .
[94] Gina Neff,et al. Entrepreneurial Labor among Cultural Producers: “Cool” Jobs in “Hot” Industries , 2005 .
[95] Simon Collinson,et al. Decision-Making and Market Orientation in the Internationalization Process of Small and Medium-Sized Enterprises , 2005 .
[96] Andrew B. Hargadon,et al. Enhancing Creativity Through "Mindless" Work: A Framework of Workday Design , 2006, Organ. Sci..
[97] Daniel A. Levinthal,et al. Exploration and Exploitation in Organizational Learning , 2007 .
[98] Laura Abramovsky,et al. Outsourcing and Offshoring of Business Services: How Important is ICT? , 2005 .
[99] Alison Rieple,et al. How Relevant is Transaction Cost Economics to Inter-Firm Relationships in the Music Industry? , 2004 .
[100] David Clews. The Thousand Yard Stare: Entrepreneurship Education for the Creative Industries , 2006 .
[101] Tudor Rickards. Creativity and the Management of Change , 1999 .
[102] William Uricchio,et al. Beyond the Great Divide , 2004 .
[103] Ricky W. Griffin,et al. Toward a Theory of Organizational Creativity , 1993 .
[104] Henry Chesbrough,et al. Open Innovation: The New Imperative for Creating and Profiting from Technology , 2003 .
[105] Christopher Barnatt,et al. Beyond Networks and Hierarchies: Latent Organizations in the U.K. Television Industry , 2000 .
[106] Richard Nolan,et al. Bridging the gap between stewards and creators , 2008, IEEE Engineering Management Review.
[107] Beth A. Bechky,et al. When Collections of Creatives Become Creative Collectives: A Field Study of Problem Solving at Work , 2006, Organ. Sci..
[108] Andrew Davies,et al. Designing to compete: Lessons from Millennium Product winners , 2003 .
[109] Ken Schwaber,et al. Agile Software Development with SCRUM , 2001 .
[110] J. Brown,et al. Knowledge and Organization: A Social-Practice Perspective , 2001 .
[111] Michael G. Jacobides,et al. ‘ Who does what ’ and ‘ who gets what ’ Capturing the value from innovation , 2006 .
[112] P. Thompson,et al. From conception to consumption: creativity and the missing managerial link , 2007 .
[113] R. Peterson,et al. In Search of Authenticity , 2005 .
[114] Udo Staber,et al. The Institutional Embeddedness of Project Networks: The Case of Content Production in German Television , 2002 .
[115] Gerben Bakker,et al. The Evolution of Entertainment Consumption and the Emergence of Cinema, 1890-1940 , 2007 .
[116] Stephan Billinger,et al. Designing the Boundaries of the Firm: From 'Make, Buy or Ally' to the Dynamic Benefits of Vertical Architecture , 2005 .
[117] Laurence P. Feldman. Design‐Inspired Innovation by James Utterback, Bengt Arne Vedin, Eduardo Alvarez, Sten Ekman, Susan Walsh Sanderson, Bruce Tether, and Roberto Verganti , 2008 .