Supporting the requirement analysis phase for the development of serious games for children

In this paper, we argue that before defining the scenario of a serious game, a thorough preparation, i.e., requirement analysis phase is needed. Before an attractive scenario can be defined, one should decide and clarify a lot of different issues that could influence the setup of the serious game, as well as the scenario(s). This can be done in plenary sessions with the different stakeholders, but experience has shown that some guidance is needed to have focused and effective sessions, as the stakeholders are usually from different disciplines and have different backgrounds and expertise. To support this phase, we developed a tablet (iPad) app usable by non-computing, as well as computing people. We discuss the tool, as well as the way it supports the users in the requirement analysis phase for the development of serious games for children.

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