Prevention of HIV and Other Sexually Transmitted Infections by Geofencing and Contextualized Messages With a Gamified App, UBESAFE: Design and Creation Study

BACKGROUND Advances in the development of information and communication technologies have facilitated social and sexual interrelationships, thanks to the websites and apps created to this end. However, these resources can also encourage sexual contacts without appropriate preventive measures in relation to HIV and other sexually transmitted infections (STIs). How can users be helped to benefit from the advantages of these apps while keeping in mind those preventive measures? OBJECTIVE This study aimed to prevent STIs by helping users to remember preventive measures in the risky situations. METHODS We have used the design and creation methodology and have developed a software system. This system has two parts: an Android operating system app with emphasis on ubiquitous computing and gamification as well as a server with a webpage. First, a functional test with 5 men who have sex with men (MSM) allowed us to test the app with end users. In addition, a feasibility test with 4 MSM for a month allowed us to try the UBESAFE system with all its functionalities. RESULTS The main output is a system called UBESAFE that is addressed to MSM. The system has two main parts: (1) an app that sends preventive contextualized messages to users when they use a contact app or when they are near a point where sexual contacts are likely and (2) a server part that was managed by the public health agency of Barcelona (ASPB), which preserves the quality and pertinence of messages and places and offers instant help to users. To increase users' adherence, UBESAFE uses a gamified system to engage users in the creation of preventive messages. Users increased the initial pool of messages by more than 100% (34/30) and created more than 56% (9/16) of places (named hot zones). CONCLUSIONS The system helped MSM who used it to become conscious about HIV and other STIs. The system also helped the ASPB to stay in contact with MSM and to detect behaviors that could benefit from preventive measures. All functions were performed in a nonintrusive manner because users used the app privately. Furthermore, the system has shown how important it is to make users a part of the creation process as well as to develop apps that work by themselves and thus become useful to the users.

[1]  S. Chaiken,et al.  The advantages of an inclusive definition of attitude , 2007 .

[2]  John T. Cacioppo,et al.  The Elaboration Likelihood Model of Persuasion , 1986, Advances in Experimental Social Psychology.

[3]  D. Levine Using Technology, New Media, and Mobile for Sexual and Reproductive Health , 2011 .

[4]  Antoni Perez-Navarro,et al.  Prevention of sexually transmitted infections using mobile devices and ubiquitous computing , 2015, International Journal of Health Geographics.

[5]  Maria E Fernandez,et al.  How we design feasibility studies. , 2009, American journal of preventive medicine.

[6]  M. Maheu,et al.  Toward an Increased Understanding of User Demographics in Online Sexual Activities , 2002, Journal of sex & marital therapy.

[7]  Jan Dirk L. Fijnheer,et al.  Gamification , 2019, Encyclopedia of Education and Information Technologies.

[8]  Jeffrey D Klausner,et al.  Use of geosocial networking applications to reach men who have sex with men: progress and opportunities for improvement , 2018, Sexually Transmitted Infections.

[9]  B. J. Oates,et al.  Researching Information Systems and Computing , 2005 .

[10]  Ismael Gallardo,et al.  El efecto del estrés sobre el procesamiento de mensajes persuasivos The impact of stress on processing persuasive messages , 2009 .

[11]  Duane T. Wegener,et al.  Attitude change: Multiple roles for persuasion variables. , 1998 .

[12]  Kristian Daneback,et al.  Using the Internet to Find Offline Sex Partners , 2007, Cyberpsychology Behav. Soc. Netw..

[13]  Richard Shim Tablets Impact the Notebook Market: Enter the Ultrabook , 2012 .

[14]  Felipe Besoain,et al.  Promoting Healthy Nutrition Behavior Using Mobile Devices and Ubiquitous Computing , 2015, IWAAL.

[15]  Emily C. Pike,et al.  Mobile Phone Applications for the Care and Prevention of HIV and Other Sexually Transmitted Diseases: A Review , 2013, Journal of medical Internet research.

[16]  H. Kraemer,et al.  The role and interpretation of pilot studies in clinical research. , 2011, Journal of psychiatric research.

[17]  E. P. Choi,et al.  The Impacts of Using Smartphone Dating Applications on Sexual Risk Behaviours in College Students in Hong Kong , 2016, PloS one.

[18]  J. Caylà,et al.  Acceptability and effectiveness of using mobile applications to promote HIV and other STI testing among men who have sex with men in Barcelona, Spain , 2018, Sexually Transmitted Infections.

[19]  Lennart E. Nacke,et al.  From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.

[20]  Ismael Gallardo,et al.  El efecto del estrés sobre el procesamiento de mensajes persuasivos , 2009 .

[21]  Chieh-Yu Liu,et al.  Effects of mobile health on HIV risk reduction for men who have sex with men , 2020, AIDS care.

[22]  P. Sullivan,et al.  A Mobile-Based App (MyChoices) to Increase Uptake of HIV Testing and Pre-Exposure Prophylaxis by Young Men Who Have Sex With Men: Protocol for a Pilot Randomized Controlled Trial , 2019, JMIR research protocols.

[23]  Marco Roccetti,et al.  Collaborative design of software applications: the role of users , 2018, Human-centric Computing and Information Sciences.