Rendering Surface Particles
暂无分享,去创建一个
[1] Jack Bresenham,et al. Algorithm for computer control of a digital plotter , 1965, IBM Syst. J..
[2] E LorensenWilliam,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987 .
[3] SimsKarl. Particle animation and rendering using data parallel computation , 1990 .
[4] Craig Upson,et al. V-buffer: visible volume rendering , 1988, SIGGRAPH.
[5] Robert L. Cook,et al. Stochastic sampling in computer graphics , 1988, TOGS.
[6] Michael Potmesil,et al. Synthetic Image Generation with a Lens and Aperture Camera Model , 1982, TOGS.
[7] James F. Blinn. Jim Blinn's corner-return of the Jaggy (high frequency filtering) , 1989, IEEE Computer Graphics and Applications.
[8] Jarke J. van Wijk,et al. Surface-Particles for 3D Flow Visualization , 1992 .
[9] Bui Tuong Phong. Illumination for computer generated pictures , 1975, Commun. ACM.
[10] Lambertus Hesselink,et al. Surface representations of two- and three-dimensional fluid flow topology , 1990, Proceedings of the First IEEE Conference on Visualization: Visualization `90.
[11] Paul A. Lynn,et al. An introduction to the analysis and processing of signals , 1973 .
[12] James F. Blinn. What we need around here is more aliasing (computer graphics) , 1989, IEEE Computer Graphics and Applications.
[13] J. van Wijk,et al. Spot noise texture synthesis for data visualization , 1991, SIGGRAPH.
[14] Karl Sims,et al. Particle animation and rendering using data parallel computation , 1990, SIGGRAPH.
[15] SabellaPaolo. A rendering algorithm for visualizing 3D scalar fields , 1988 .
[16] Hans-Georg Pagendarm. 3D Computer Graphics in Flow Visualization , 1991 .
[17] Lambertus Hesselink,et al. Representation and display of vector field topology in fluid flow data sets , 1989, Computer.
[18] J van WijkJarke. Spot noise texture synthesis for data visualization , 1991 .
[19] Paolo Sabella,et al. A rendering algorithm for visualizing 3D scalar fields , 1988, SIGGRAPH.
[20] Paul S. Heckbert,et al. Creating Raster Omnimax Images from Multiple Perspective Views Using the Elliptical Weighted Average Filter , 1986, IEEE Computer Graphics and Applications.
[21] Martin E. Newell,et al. A solution to the hidden surface problem , 1972, ACM Annual Conference.
[22] F BlinnJames. Models of light reflection for computer synthesized pictures , 1977 .
[23] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[24] Pat Hanrahan,et al. Volume Rendering , 2020, Definitions.