Practical modeling and acquisition of layered facial reflectance
暂无分享,去创建一个
Pieter Peers | Paul E. Debevec | Abhijeet Ghosh | Tim Hawkins | Sune Frederiksen | Abhijeet Ghosh | P. Debevec | T. Hawkins | P. Peers | S. Frederiksen
[1] K. Torrance,et al. Theory for off-specular reflection from roughened surfaces , 1967 .
[2] Robert J. Woodham,et al. Photometric Stereo: A Reflectance Map Technique For Determining Surface Orientation From Image Intensity , 1979, Optics & Photonics.
[3] Pat Hanrahan,et al. Reflection from layered surfaces due to subsurface scattering , 1993, SIGGRAPH.
[4] Steve Marschner,et al. Image-Based BRDF Measurement Including Human Skin , 1999, Rendering Techniques.
[5] David J. Kriegman,et al. Illumination-based image synthesis: creating novel images of human faces under differing pose and lighting , 1999, Proceedings IEEE Workshop on Multi-View Modeling and Analysis of Visual Scenes (MVIEW'99).
[6] V. Tuchin. Tissue Optics: Light Scattering Methods and Instruments for Medical Diagnosis , 2000 .
[7] Steve Marschner,et al. Modeling and Rendering for Realistic Facial Animation , 2000, Rendering Techniques.
[8] Paul E. Debevec,et al. Acquiring the reflectance field of a human face , 2000, SIGGRAPH.
[9] Peter Shirley,et al. A microfacet-based BRDF generator , 2000, SIGGRAPH.
[10] S Morgan,et al. Polarization properties of light backscattered from a two layer scattering medium. , 2000, Optics express.
[11] H. Jensen. Realistic Image Synthesis Using Photon Mapping , 2001 .
[12] Steve Marschner,et al. A practical model for subsurface light transport , 2001, SIGGRAPH.
[13] Athinodoros S. Georghiades,et al. Recovering 3-D Shape and Reflectance From a Small Number of Photographs , 2003, Rendering Techniques.
[14] Jan J. Koenderink,et al. The secret of velvety skin , 2003, Machine Vision and Applications.
[15] Greg Humphreys,et al. Physically Based Rendering: From Theory to Implementation , 2004 .
[16] Hans-Peter Seidel,et al. DISCO: acquisition of translucent objects , 2004, ACM Trans. Graph..
[17] Hans-Peter Seidel,et al. Reflectance from images: a model-based approach for human faces , 2005, IEEE Transactions on Visualization and Computer Graphics.
[18] Henrik Wann Jensen,et al. Light diffusion in multi-layered translucent materials , 2005, ACM Trans. Graph..
[19] Stephen Lin,et al. Modeling and rendering of quasi-homogeneous materials , 2005, ACM Trans. Graph..
[20] Christophe Hery. Implementing a skin BSSRDF: (or several...) , 2005, SIGGRAPH Courses.
[21] Ravi Ramamoorthi,et al. Reflectance sharing: predicting appearance from a sparse set of images of a known shape , 2006, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[22] Henrik Wann Jensen,et al. A spectral BSSRDF for shading human skin , 2006, EGSR '06.
[23] Ramesh Raskar,et al. Fast separation of direct and global components of a scene using high frequency illumination , 2006, ACM Trans. Graph..
[24] M. Gross,et al. Analysis of human faces using a measurement-based skin reflectance model , 2006, ACM Trans. Graph..
[25] Karl vom Berge,et al. A compact factored representation of heterogeneous subsurface scattering , 2006, SIGGRAPH 2006.
[26] Greg Turk,et al. Efficient Estimation of Spatially Varying Subsurface Scattering Parameters , 2006 .
[27] Pieter Peers,et al. Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination , 2007 .
[28] Eric Enderton,et al. Efficient Rendering of Human Skin , 2007 .
[29] M. Ashikhmin,et al. Distribution-based BRDFs , 2007 .
[30] Stephen Lin,et al. Modeling and rendering of heterogeneous translucent materials using the diffusion equation , 2008, TOGS.
[31] Abhijeet Ghosh,et al. Practical modeling and acquisition of layered facial reflectance , 2008, SIGGRAPH 2008.
[32] Tim Weyrich,et al. A layered, heterogeneous reflectance model for acquiring and rendering human skin , 2008, SIGGRAPH Asia '08.