Animation and Visualization - Current Status and Trends

In the last years, new input and output devices have noticeable impact on Computer Animation and Visualization. Head mounted displays, data gloves, and other devices allow to built immersive user interfaces. The number of virtual reality applications has dramatically increased. This new kind of systems generates not only new possibilities but also new problems to be solved. Among them are real-time rendering, motion estimation and prediction, animation techniques like autonomous actors, new three-dimensional interaction techniques, and architectures that embody clear concepts and software engineering methodologies for such kind of systems. We analyze a number of existing systems that illustrate what we believe are core concepts and difficulties to be overcome. and we attempt to formulate the state of the art in this field.

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