Toward the Internet of No Things: The Role of O2O Communications and Extended Reality

Future fully interconnected virtual reality (VR) systems and the Tactile Internet diminish the boundary between virtual (online) and real (offline) worlds, while extending the digital and physical capabilities of humans via edge computing and teleoperated robots, respectively. In this paper, we focus on the Internet of No Things as an extension of immersive VR from virtual to real environments, where human-intended Internet services - either digital or physical - appear when needed and disappear when not needed. We first introduce the concept of integrated online-to-offline (O2O) communications, which treats online and offline channels as complementary to bridge the virtual and physical worlds and provide O2O multichannel experiences. We then elaborate on the emerging extended reality (XR), which brings the different forms of virtual/augmented/mixed reality together to realize the entire reality-virtuality continuum and, more importantly, supports human-machine interaction as envisioned by the Tactile Internet, while posing challenges to conventional handhelds, e.g., smartphones. Building on the so-called invisible-to-visible (I2V) technology concept, we present our extrasensory perception network (ESPN) and investigate how O2O communications and XR can be combined for the nonlocal extension of human "sixth-sense" experiences in space and time. We conclude by putting our ideas in perspective of the 6G vision.

[1]  Martin Maier,et al.  The Tactile Internet: Automation or Augmentation of the Human? , 2018, IEEE Access.

[2]  Augmented and Virtual Reality : the First Wave of 5 G Killer Apps , 2017 .

[3]  Martin Maier,et al.  Towards immersive tactile Internet experiences: Low-latency FiWi enhanced mobile networks with edge intelligence [Invited] , 2019, IEEE/OSA Journal of Optical Communications and Networking.

[4]  Klaus David,et al.  6G Vision and Requirements: Is There Any Need for Beyond 5G? , 2018, IEEE Vehicular Technology Magazine.

[5]  Young Han Bae,et al.  O2O Trend and Future : Focused on Difference from Each Case , 2017 .

[6]  Walid Saad,et al.  A Vision of 6G Wireless Systems: Applications, Trends, Technologies, and Open Research Problems , 2019, IEEE Network.

[7]  Mehdi Bennis,et al.  Toward Low-Latency and Ultra-Reliable Virtual Reality , 2018, IEEE Network.

[8]  Åsa Fast-Berglund,et al.  Testing and validating Extended Reality (xR) technologies in manufacturing , 2018 .

[9]  Sami Haddadin,et al.  Tactile Robots as a Central Embodiment of the Tactile Internet , 2019, Proceedings of the IEEE.

[10]  Mehdi Bennis,et al.  Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers , 2016, IEEE Communications Magazine.

[11]  Tse-Ming Tsai,et al.  An O2O Commerce Service Framework and its Effectiveness Analysis with Application to Proximity Commerce , 2015 .

[12]  Gershon Dublon,et al.  Extra sensory perception. , 2014, Scientific American.

[13]  Tanesh Kumar,et al.  Towards gadget-free internet services: A roadmap of the Naked world , 2018, Telematics Informatics.