An animated model of the knee joint

We consider the development of an animated model of the human knee joint using the Visible Human dataset as the source of anatomical data. We describe this dataset and the techniques that were used to extract and render the appropriate anatomical details. We then examine the kinematics of the knee joint that the model illustrates and the way in which these were modelled. Finally, we describe the interface that was developed to allow users to interact with the model.