Challenges in peer-to-peer gaming
暂无分享,去创建一个
[1] John M. Boone,et al. INTEGRITY-ORIENTED CONTROL OBJECTIVES: PROPOSED REVISIONS TO THE TRUSTED COMPUTER SYSTEM EVALUATION CRITERIA (TCSEC), DoD 5200.28-STD , 1991 .
[2] Hiroaki Hazeyama,et al. Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games , 2004, NetGames '04.
[3] Son T. Vuong,et al. MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games , 2005, NOSSDAV '05.
[4] B. Wietrzyk,et al. Enabling Rapid and Cost-Effective Creation of Massive Pervasive Games in Very Unstable Environments , 2006, 2007 Fourth Annual Conference on Wireless on Demand Network Systems and Services.
[5] Peter Druschel,et al. Pastry: Scalable, distributed object location and routing for large-scale peer-to- , 2001 .
[6] Christophe Diot,et al. Consideration of receiver interest for IP multicast delivery , 2000, Proceedings IEEE INFOCOM 2000. Conference on Computer Communications. Nineteenth Annual Joint Conference of the IEEE Computer and Communications Societies (Cat. No.00CH37064).
[7] Miguel Castro,et al. Scribe: a large-scale and decentralized application-level multicast infrastructure , 2002, IEEE J. Sel. Areas Commun..
[8] Christophe Diot,et al. End-to-end transmission control mechanisms for multiparty interactive applications on the Internet , 1999, IEEE INFOCOM '99. Conference on Computer Communications. Proceedings. Eighteenth Annual Joint Conference of the IEEE Computer and Communications Societies. The Future is Now (Cat. No.99CH36320).
[9] Honghui Lu,et al. Peer-to-peer support for massively multiplayer games , 2004, IEEE INFOCOM 2004.
[10] Mischa Schwartz,et al. ACM SIGCOMM computer communication review , 2001, CCRV.
[11] N.E. Baughman,et al. Cheat-Proof Playout for Centralized and Peer-to-Peer Gaming , 2007, IEEE/ACM Transactions on Networking.
[12] Brian Randell,et al. A systematic classification of cheating in online games , 2005, NetGames '05.
[13] Brian Neil Levine,et al. Supporting P2P gaming when players have heterogeneous resources , 2005, NOSSDAV '05.
[14] Antony I. T. Rowstron,et al. Pastry: Scalable, Decentralized Object Location, and Routing for Large-Scale Peer-to-Peer Systems , 2001, Middleware.
[15] J. Mark Pullen,et al. Limitations of Internet Protocol Suite for Distributed Simulation the Large Multicast Environment , 1999, RFC.
[16] Christophe Diot,et al. Design and evaluation of MiMaze a multi-player game on the Internet , 1998, Proceedings. IEEE International Conference on Multimedia Computing and Systems (Cat. No.98TB100241).