Troubadour: A Gamified e-Learning Platform for Ear Training
暂无分享,去创建一个
Matija Marolt | Matevž Pesek | Žiga Vučko | Peter Šavli | Alenka Kavčič | M. Marolt | Matevž Pesek | A. Kavčič | Peter Šavli | Žiga Vučko
[1] Carolyn Wagner. Digital Gamification in Private Music Education , 2017 .
[2] James M. Boyle,et al. A systematic literature review of empirical evidence on computer games and serious games , 2012, Comput. Educ..
[3] Abdelhalim Benachenhou,et al. Development of an Automatic Assessment in Remote Experimentation Over Remote Laboratory , 2018, REV.
[4] Mateu Sbert,et al. E-cecilia: implementation of a music game , 2014, CoSECivi.
[5] Regina Bernhaupt,et al. User Experience Evaluation in Entertainment and Games , 2011, INTERACT.
[6] Maria Toro-Troconis,et al. Blended learning: how can we optimise undergraduate student engagement? , 2016, BMC Medical Education.
[7] DouceChristopher,et al. Automatic test-based assessment of programming , 2005 .
[8] A. M. Barbancho,et al. Music Learning: Automatic Music Composition and Singing Voice Assessment , 2018 .
[9] K. Bakar,et al. Factors Influencing the Use of Learning Management System in Saudi Arabian Higher Education: A Theoretical Framework , 2012 .
[10] J.G. Moura,et al. A web-based learning management system with automatic assessment resources , 2007, 2007 37th Annual Frontiers In Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports.
[11] Christopher Douce,et al. Automatic test-based assessment of programming: A review , 2005, JERC.
[12] D. Weaver,et al. Academic and student use of a learning management system: Implications for quality , 2008 .
[13] Andrew K. Lui,et al. An Interactive Mobile Application for Learning Music Effectively , 2013 .
[14] Mark Stansfield,et al. An application of games-based learning within software engineering , 2007, Br. J. Educ. Technol..
[15] Robert D. Carney,et al. Using Web-based instruction to teach music theory in the piano studio: Defining, designing, and implementing an integrative approach , 2010 .
[16] Shyan-Ming Yuan,et al. Annotating Learning Materials on Moodle LMS , 2009, 2009 International Conference on Computer Technology and Development.
[17] Richard N. Van Eck. Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. , 2006 .
[18] Dimitrios Peroulis,et al. An Adaptive Educational Web Application for Engineering Students , 2017, IEEE Access.
[19] Seiji Isotani,et al. A systematic mapping on gamification applied to education , 2014, SAC.
[20] Hosam Al-Samarraie,et al. “I am Still Learning”: Modeling LMS Critical Success Factors for Promoting Students’ Experience and Satisfaction in a Blended Learning Environment , 2018, IEEE Access.
[21] Eric Sanchez,et al. Classcraft: from gamification to ludicization of classroom management , 2016, Education and Information Technologies.
[22] Meng-Tzu Cheng,et al. The use of serious games in science education: a review of selected empirical research from 2002 to 2013 , 2015 .
[23] Juho Hamari,et al. Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification , 2014, 2014 47th Hawaii International Conference on System Sciences.
[24] Mohamad Bilal Ali,et al. The Influences of Technical Support, Self Efficacy and Instructional Design on the Usage and Acceptance of LMS: A Comprehensive Review. , 2016 .
[25] Yahaya Abd. Rahim,et al. A Study On The Effects Of Learning Material Handling Procedures Towards Information Integrity In Moodle Learning Management System (LMS) , 2018, 2018 2nd International Conference on Electrical Engineering and Informatics (ICon EEI).
[26] Bradley E. Wiggins. An Overview and Study on the Use of Games, Simulations, and Gamification in Higher Education , 2016, Int. J. Game Based Learn..
[27] Graham McAllister,et al. Video Game Development and User Experience , 2010, Evaluating User Experience in Games.