Grinding process for profiled texturing

Abstract Hydrodynamic textures require the production of cavities with a profile composed by two ramps with different angles. This demands the development of a grinding process able to firstly dress such patterns on the wheel surface and later copying them to the workpiece by grinding. Dressing patterns on wheels is a speed critical process, since very fast interpolations have to be performed. Grinding kinematics also influence the obtained geometry. This paper shows the development of a grinding process able to produce profiled workpiece patterns. Simulations and results show good process control and feasibility for industrial application.