Social presence emergence in 3D virtual new product development teams: a microbehavioral interaction analysis
暂无分享,去创建一个
[1] Heeyoung Han,et al. Do Nonverbal Emotional Cues Matter? Effects of Video Casting in Synchronous Virtual Classrooms , 2013 .
[2] Emma S. Nordbäck,et al. Social Presence as a Multi-Dimensional Group Construct in 3D Virtual Environments , 2015, J. Comput. Mediat. Commun..
[3] Robert E. Kraut,et al. --Understanding Effects of Proximity on Collaboration : Implications for Technologies to Support Remote Collaborative Work , 2001 .
[4] Mark T. Palmer,et al. Interpersonal communication and virtual reality: mediating interpersonal relationships , 1995 .
[5] K. Eisenhardt,et al. PRODUCT DEVELOPMENT: PAST RESEARCH, PRESENT FINDINGS, AND FUTURE DIRECTIONS , 1995 .
[6] J. Bailenson,et al. The Difference Between Being and Seeing: The Relative Contribution of Self-Perception and Priming to Behavioral Changes via Digital Self-Representation , 2009 .
[7] Petra M. Bosch-Sijtsema,et al. Virtual Worlds Enabling Distributed Collaboration , 2014 .
[8] Matthew Lombard,et al. At the Heart of It All: The Concept of Presence , 2006 .
[9] Wijnand A. IJsselsteijn,et al. Presence: concept, determinants, and measurement , 2000, Electronic Imaging.
[10] A. Langley. Strategies for Theorizing from Process Data , 1999 .
[11] Laura Kohonen-Aho,et al. Introducing a Video-Based Strategy for Theorizing Social Presence Emergence in 3D Virtual Environments , 2015, PRESENCE: Teleoperators and Virtual Environments.
[12] Ralph Schroeder,et al. Copresence and Interaction in Virtual Environments: An Overview of the Range of Issues , 2005 .
[13] Ned Kock,et al. The Psychobiological Model: Towards a New Theory of Computer-Mediated Communication Based on Darwinian Evolution , 2004, Organ. Sci..
[14] Bernadett Koles,et al. Virtual worlds as digital workplaces , 2014 .
[15] Carrie Heeter,et al. Being There: The Subjective Experience of Presence , 1992, Presence: Teleoperators & Virtual Environments.
[16] H. Blumer,et al. Symbolic Interactionism: Perspective and Method , 1988 .
[17] F. Biocca,et al. Criteria And Scope Conditions For A Theory And Measure Of Social Presence , 2001 .
[18] G. Bente,et al. Avatar-Mediated Networking: Increasing Social Presence and Interpersonal Trust in Net-Based Collaborations , 2008 .
[19] Matthias R. Mehl,et al. Social engagement and user immersion in a socially based virtual world , 2014, Comput. Hum. Behav..
[20] Philip O'Reilly,et al. S(t)imulating Creativity in Decision Making , 2011, J. Decis. Syst..
[21] J. Walther. Theories of Computer-Mediated Communication and Interpersonal Relations , 2011 .
[22] Jeremy N. Bailenson,et al. A Longitudinal Study of Task Performance, Head Movements, Subjective Report, Simulator Sickness, and Transformed Social Interaction in Collaborative Virtual Environments , 2006, PRESENCE: Teleoperators and Virtual Environments.
[23] Paul M. Leonardi,et al. Offshoring Digital Work, but Not Physical Output: Differential Access to Task Objects and Coordination in Globally Distributed Automotive Engineering and Graphic Design Work , 2015, 2015 48th Hawaii International Conference on System Sciences.
[24] Yvonne de Kort,et al. People, places, and play: player experience in a socio-spatial context , 2008, CIE.
[25] Frank Biocca,et al. How social media engagement leads to sports channel loyalty: Mediating roles of social presence and channel commitment , 2015, Comput. Hum. Behav..
[26] Jennifer L. Gibbs,et al. Unpacking the Concept of Virtuality: The Effects of , 2022 .
[27] Emma S. Nordbäck,et al. Fostering Team Creativity in Virtual Worlds , 2014 .
[28] Palitha Edirisingha,et al. Socialisation for learning at a distance in a 3-D multi-user virtual environment , 2009, Br. J. Educ. Technol..
[29] Niki Panteli,et al. Discursive articulations of presence in virtual organizing , 2004, Inf. Organ..
[30] Marko Hakonen,et al. Review of Virtual Environment Studies on Social and Group Phenomena , 2011 .
[31] Smiljana Antonijevic,et al. Information, Communication & Society , 2008 .
[32] Jessica Lipnack,et al. Virtual Teams: People Working Across Boundaries with Technology, Second Edition , 2000 .
[33] Austin Henderson,et al. Interaction Analysis: Foundations and Practice , 1995 .
[34] Frank Biocca,et al. The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments , 2006, J. Comput. Mediat. Commun..
[35] Frank Biocca,et al. Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria , 2003, Presence: Teleoperators & Virtual Environments.
[36] Joe Cecil,et al. A Virtual Factory Environment to support Process Design in Micro Assembly Domains , 2011 .
[37] Jennifer L. Gregg,et al. The Networked Minds Measure of Social Presence : Pilot Test of the Factor Structure and Concurrent Validity , 2001 .
[38] Pamela J. Hinds,et al. What Do We Know about Proximity and Distance in Work Groups? A Legacy of Research , 2002 .
[39] Kevin G. Corley,et al. Seeking Qualitative Rigor in Inductive Research , 2013 .
[40] David M. Gann,et al. Organizational Learning and the Technology of Foolishness: The Case of Virtual Worlds at IBM , 2013, Organ. Sci..
[41] Pamela J. Hinds,et al. Putting the Global in Global Work: An Intercultural Lens on the Practice of Cross-National Collaboration , 2011 .
[42] Paul Chinowsky,et al. Virtual Teams: Guide to Successful Implementation , 2002 .