Memory Management Replay in DejaVu
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Multithreading makes it hard to use cyclic debugging techniques, due to the non-determinism related to the concurrent behaviour of such applications. A well known solution consists of recording an execution and debugging it during replay. In order to produce a faithful replay, the recorded information needs to contain enough information to cover all non-deterministic choices. Java has an extra source of non-determinism related to the garbage collector of the JVM. This paper discusses the problems that arise herefrom and describes the solutions we developed in order to implement a fully operational memory management replay module, based on the scheduling replay of DejaVu. Keywords— Record/replay, DejaVu, multithreading, debugging, Java
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