Multi-layer implicit garment models

Presents a new way to model clothing worn by articulated implicit characters. A scalar field is produced using ellipsoids as primitives. Isosurfaces are then used to place garments in one or more layers. As each implicit surface is independent, collision detection is not needed. The cloth is a polygonal mesh whose vertices are in turn moved towards their destination isosurface using the gradient of the scalar field. In order to maintain the cloth's shape and size, a net of simple springs is used. We improve the appearance by adding noise to simulate wrinkles and light wind.

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