A new mesh simplification algorithm based on triangle collapses
暂无分享,去创建一个
[1] Rynson W. H. Lau,et al. Real-time multi-resolution modeling for complex virtual environments , 1996, VRST '96.
[2] William E. Lorensen,et al. Decimation of triangle meshes , 1992, SIGGRAPH.
[3] Jiaoying Shi,et al. Time-critical computing in virtual environment , 1996, Other Conferences.
[4] Dinesh Manocha,et al. Appearance-preserving simplification , 1998, SIGGRAPH.
[5] Jarek Rossignac,et al. Multi-resolution 3D approximations for rendering complex scenes , 1993, Modeling in Computer Graphics.
[6] Rémi Ronfard,et al. Full‐range approximation of triangulated polyhedra. , 1996, Comput. Graph. Forum.
[7] Hugues Hoppe,et al. Progressive meshes , 1996, SIGGRAPH.
[8] Dinesh Manocha,et al. Simplification envelopes , 1996, SIGGRAPH.
[9] Michael Garland,et al. Surface simplification using quadric error metrics , 1997, SIGGRAPH.
[10] Greg Turk,et al. Re-tiling polygonal surfaces , 1992, SIGGRAPH.
[11] Michael Zyda,et al. Simplification of objects rendered by polygonal approximations , 1991, Comput. Graph..
[12] Tony DeRose,et al. Mesh optimization , 1993, SIGGRAPH.
[13] Carl Erikson,et al. Polygonal Simplification: An Overview , 1996 .
[14] Bernd Hamann,et al. A data reduction scheme for triangulated surfaces , 1994, Comput. Aided Geom. Des..