Integrating body language movements in augmented reality learning environment

Due to excessive use of computer and other low activity learning systems in many schools the physical health status of young students is deteriorating at an alarming rate throughout the world and more seriously in Taiwan upon recent national survey. We address this growing global problem with student learning process in mind in this study we examine making a better use of information technology in virtual really under our new augmented reality (AR) enhanced learning method. Under our AR design/approach we make use of body language by integrating learners' interactions with the computer in their learning based set of physical activities in a way that the effectiveness of the method/technique increases their academic performance through a preference selectivity system. Our results collected from in-school extensive experiments and analysis of the results using recently developed seven multimedia learning subscale factors show that those students who begin with more challenging preferences show more interest and also they gain significantly more in their academic achievements than others.

[1]  Alexandre Cardoso,et al.  On the use of Augmented Reality techniques in learning and interpretation of cardiologic data , 2010, 2010 Annual International Conference of the IEEE Engineering in Medicine and Biology.

[2]  Fumio Kishino,et al.  Augmented reality: a class of displays on the reality-virtuality continuum , 1995, Other Conferences.

[3]  Rosemary Luckin,et al.  “Making it real”: exploring the potential of augmented reality for teaching primary school science , 2006, Virtual Reality.

[4]  Nora H. Sabelli On Using Technology for Understanding Science , 1994, Interact. Learn. Environ..

[5]  G. Riva,et al.  Virtual reality in the treatment of generalized anxiety disorders. , 2010, Studies in health technology and informatics.

[6]  Nian-Shing Chen,et al.  Learning while exercising for science education in augmented reality among adolescents , 2012, Interact. Learn. Environ..

[7]  Brett E. Shelton,et al.  Using augmented reality for teaching Earth-Sun relationships to undergraduate geography students , 2002, The First IEEE International Workshop Agumented Reality Toolkit,.

[8]  Dayang Rohaya Awang Rambli,et al.  Preliminary Evaluation on User Acceptance of the Augmented Reality Use for Education , 2010, 2010 Second International Conference on Computer Engineering and Applications.

[9]  Chien-Hsu Chen,et al.  Augmented Interface for Children Chinese Learning , 2007, Seventh IEEE International Conference on Advanced Learning Technologies (ICALT 2007).

[10]  Chin-Chung Tsai,et al.  The preferences toward constructivist Internet-based learning environments among university students in Taiwan , 2008, Comput. Hum. Behav..

[11]  G. Riva,et al.  New technologies and relaxation: an explorative study on obese patients with emotional eating , 2008 .

[12]  Dorit Maor,et al.  A Teacher Professional Development Program on Using a Constructivist Multimedia Learning Environment , 1999 .

[13]  Paul van Schaik,et al.  Virtual Augmented Exercise Gaming for Older Adults , 2008, Cyberpsychology Behav. Soc. Netw..

[14]  Robert McCartney,et al.  Making it Real , 2008, JERC.

[15]  Tsung-Yu Liu,et al.  Handheld augmented reality supported immersive ubiquitous learning system , 2008, 2008 IEEE International Conference on Systems, Man and Cybernetics.