Federated Deep Learning for Immersive Virtual Reality over Wireless Networks

In this paper, the problem of enhancing the virtual reality (VR) experience for wireless users is investigated by minimizing the occurrence of breaks in presence (BIPs) that can detach the users from their virtual world. To measure the BIPs for wireless VR users, a novel model that jointly considers the VR applications, transmission delay, VR video quality, and users’ awareness of the virtual environment is proposed. In the developed model, the base stations (BSs) transmit VR videos to the wireless VR users using directional transmission links so as to increase the data rate of VR users, thus, reducing the number of BIPs for each user. Therefore, the mobility and orientation of VR users must be considered when minimizing BIPs, since the body movements of a VR user may result in blockage of its wireless link. The BIP problem is formulated as an optimization problem which jointly considers the predictions of users’ mobility patterns, orientations, and their BS association. To predict the orientation and mobility patterns of VR users, a distributed learning algorithm based on the machine learning framework of deep echo state networks (ESNs) is proposed. The proposed algorithm uses concept from federated learning to enable multiple BSs to locally train their deep ESNs using their collected data and cooperatively build a learning model to predict the entire users’ mobility patterns and orientations. Using these predictions, the user association policy that minimizes BIPs is derived. Simulation results demonstrate that the developed algorithm reduces the users’ BIPs by up to 16% and 26%, respectively, compared to centralized ESN and deep learning algorithms.

[1]  Jason Jerald,et al.  The VR Book: Human-Centered Design for Virtual Reality , 2015 .

[2]  Walid Saad,et al.  Caching in the Sky: Proactive Deployment of Cache-Enabled Unmanned Aerial Vehicles for Optimized Quality-of-Experience , 2016, IEEE Journal on Selected Areas in Communications.

[3]  Zhu Han,et al.  Extracting typical users' moving patterns using deep learning , 2012, 2012 IEEE Global Communications Conference (GLOBECOM).

[4]  Walid Saad,et al.  Virtual Reality Over Wireless Networks: Quality-of-Service Model and Learning-Based Resource Management , 2017, IEEE Transactions on Communications.

[5]  Ameet Talwalkar,et al.  Federated Multi-Task Learning , 2017, NIPS.

[6]  Walid Saad,et al.  Inter-Operator Resource Management for Millimeter Wave Multi-Hop Backhaul Networks , 2017, IEEE Transactions on Wireless Communications.

[7]  Mehdi Bennis,et al.  A Q-learning based approach to interference avoidance in self-organized femtocell networks , 2010, 2010 IEEE Globecom Workshops.

[8]  Ursula Challita,et al.  Artificial Neural Networks-Based Machine Learning for Wireless Networks: A Tutorial , 2017, IEEE Communications Surveys & Tutorials.

[9]  Meixia Tao,et al.  Communication, Computing and Caching for Mobile VR Delivery: Modeling and Trade-Off , 2018, 2018 IEEE International Conference on Communications (ICC).

[10]  Walid Saad,et al.  Integrated Millimeter Wave and Sub-6 GHz Wireless Networks: A Roadmap for Joint Mobile Broadband and Ultra-Reliable Low-Latency Communications , 2018, IEEE Wireless Communications.

[11]  Walid Saad,et al.  Human-in-the-Loop Wireless Communications: Machine Learning and Brain-Aware Resource Management , 2018, IEEE Transactions on Communications.

[12]  Henry Gardner,et al.  Analysis of Break in Presence During Game Play Using a Linear Mixed Model , 2010 .

[13]  Deniz Gündüz,et al.  Computation Scheduling for Distributed Machine Learning with Straggling Workers , 2018, ICASSP 2019 - 2019 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP).

[14]  Mehdi Bennis,et al.  URLLC-eMBB Slicing to Support VR Multimodal Perceptions over Wireless Cellular Systems , 2018, 2018 IEEE Global Communications Conference (GLOBECOM).

[15]  Walid Saad,et al.  A Vision of 6G Wireless Systems: Applications, Trends, Technologies, and Open Research Problems , 2019, IEEE Network.