PhantomLegs: Reducing Virtual Reality Sickness Using Head-Worn Haptic Devices
暂无分享,去创建一个
Mike Y. Chen | Liwei Chan | Neng-Hao Yu | Yi-Hao Peng | Wei-Zen Sun | Shi-Hong Liu | Wei-Zen Sun | Neng-Hao Yu | Liwei Chan | Yi-Hao Peng | Shi-Hong Liu
[1] Steven K. Feiner,et al. Combating VR sickness through subtle dynamic field-of-view modification , 2016, 2016 IEEE Symposium on 3D User Interfaces (3DUI).
[2] Ivan Poupyrev,et al. 3D User Interfaces: Theory and Practice , 2004 .
[3] Joseph J. LaViola,et al. A discussion of cybersickness in virtual environments , 2000, SGCH.
[4] Heinrich H. Bülthoff,et al. Walking improves your cognitive map in environments that are large-scale and large in extent , 2011, TCHI.
[5] Jonas Schild,et al. Reducing VR Sickness Through Peripheral Visual Effects , 2018, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[6] Mary C. Whitton,et al. Walking > walking-in-place > flying, in virtual environments , 1999, SIGGRAPH.
[7] N. Troje,et al. Influence of bone-conducted vibration on simulator sickness in virtual reality , 2018, PloS one.
[8] Catherine Gabaude,et al. Alleviating Simulator Sickness with Galvanic Cutaneous Stimulation , 2015, Hum. Factors.
[9] D. Mestre,et al. Viewpoint oscillation improves the perception of distance travelled based on optic flow. , 2016, Journal of vision.
[10] Charles B. Owen,et al. Review on cybersickness in applications and visual displays , 2016, Virtual Reality.
[11] B J Rogers,et al. Illusory Continuous Motion from Oscillating Positive-Negative Patterns: Implications for Motion Perception , 1986, Perception.
[12] Steven M. LaValle,et al. Virtual Reality , 2004, Heilberufe.
[13] M. A. Srinivassan. The impact of visual information on the haptic perception of stiffness in virtual environments , 1996 .
[14] Hiroo Iwata,et al. The Torus Treadmill: Realizing Locomotion in VEs , 1999, IEEE Computer Graphics and Applications.
[15] Kay M. Stanney,et al. Handbook of Virtual Environments - Design, Implementation, and Applications, Second Edition , 2014, Handbook of Virtual Environments, 2nd ed..
[16] Marc O. Ernst,et al. Enabling Unconstrained Omnidirectional Walking Through Virtual Environments: An Overview of the CyberWalk Project , 2013 .
[17] Dominik Rausch,et al. Reorientation in virtual environments using interactive portals , 2014, 2014 IEEE Symposium on 3D User Interfaces (3DUI).
[18] Laurent Étienne,et al. Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures , 2004, CHI.
[19] Behrang Keshavarz,et al. The efficacy of airflow and seat vibration on reducing visually induced motion sickness , 2017, Experimental Brain Research.
[20] Klaus H. Hinrichs,et al. Change blindness phenomena for stereoscopic projection systems , 2010, 2010 IEEE Virtual Reality Conference (VR).
[21] Simon Davis,et al. A Systematic Review of Cybersickness , 2014, IE.
[22] Kai Kunze,et al. Armswing: using arm swings for accessible and immersive navigation in AR/VR spaces , 2017, MUM.
[23] Nikolaus F. Troje,et al. Vection Latency Is Reduced by Bone-Conducted Vibration and Noisy Galvanic Vestibular Stimulation , 2017 .
[24] Bernhard E. Riecke,et al. Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions ('Vection') to Improve VR User Experience , 2010 .
[25] David Moore,et al. Rapid, Continuous Movement Between Nodes as an Accessible Virtual Reality Locomotion Technique , 2018, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[26] Anatole Lécuyer,et al. Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-Haptic Feedback , 2009, PRESENCE: Teleoperators and Virtual Environments.
[27] Gerd Bruder,et al. Self-motion illusions in immersive virtual reality environments , 2011, 2011 IEEE Virtual Reality Conference.
[28] Muhammad R. Abid,et al. Survey of Locomotion Systems in Virtual Reality , 2018, ICISDM '18.
[29] Anatole Lécuyer,et al. Camera Motions Improve the Sensation of Walking in Virtual Environments , 2006, IEEE Virtual Reality Conference (VR 2006).
[30] Maud Marchal,et al. Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality , 2013, IEEE Transactions on Visualization and Computer Graphics.
[31] Julian Williams,et al. The implementation of a novel walking interface within an immersive display , 2010, 2010 IEEE Symposium on 3D User Interfaces (3DUI).
[32] George Mather,et al. Second-order processing of four-stroke apparent motion , 1999, Vision Research.
[33] Julian Frommel,et al. VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR , 2018, Conference on Designing Interactive Systems.
[34] Stefania Serafin,et al. Natural Walking in Virtual Reality , 2018, Comput. Entertain..
[35] Robert W. Lindeman,et al. Triggerwalking: a biomechanically-inspired locomotion user interface for efficient realistic virtual walking , 2017, SUI.
[36] Maud Marchal,et al. The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step , 2012, 2012 IEEE Symposium on 3D User Interfaces (3DUI).
[37] Rajiv V. Dubey,et al. Point & Teleport Locomotion Technique for Virtual Reality , 2016, CHI PLAY.
[38] Hideyuki Ando,et al. Virtual acceleration with galvanic vestibular stimulation in a virtual reality environment , 2005, IEEE Proceedings. VR 2005. Virtual Reality, 2005..
[39] Julie M. Drexler,et al. Cybersickness is Not Simulator Sickness , 1997 .
[40] Alessandro De Luca,et al. CyberWalk: Enabling unconstrained omnidirectional walking through virtual environments , 2008, ACM Trans. Appl. Percept..
[41] Stephen Palmisano,et al. The search for instantaneous vection: An oscillating visual prime reduces vection onset latency , 2018, PloS one.
[42] R. Wurtz,et al. An illusory transformation of optic flow fields , 1993, Vision Research.
[43] Martin A. Giese,et al. The Dynamics of the Perceptual Organization in Apparent Motion , 1995, SNN Symposium on Neural Networks.
[44] Heinrich H. Bülthoff,et al. Multimodal Integration during Self-Motion in Virtual Reality , 2012 .
[45] Mel Slater,et al. Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments , 2009, Philosophical Transactions of the Royal Society B: Biological Sciences.
[46] Simon Richir,et al. Influence of control/display ratio on the perception of mass of manipulated objects in virtual environments , 2005, IEEE Proceedings. VR 2005. Virtual Reality, 2005..
[47] David Parsons,et al. The Effects of Teleportation on Recollection of the Structure of a Virtual World , 2009, EGVE/ICAT/EuroVR.
[48] Simon Davis,et al. Comparing the onset of cybersickness using the Oculus Rift and two virtual roller coasters , 2015 .
[49] Eike Langbehn,et al. Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking , 2018, VRIC.
[50] Robert S. Kennedy,et al. Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .
[51] Robert W. Lindeman,et al. On Your Feet!: Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli , 2016, SUI.
[52] Edward H. Adelson,et al. Motion without movement , 1991, SIGGRAPH.