Games and Narrative: An Analytical Framework
暂无分享,去创建一个
[1] Thomas Elsaesser,et al. Early cinema: space frame narrative , 1990 .
[2] M. Csíkszentmihályi. Flow: The Psychology of Optimal Experience , 1990 .
[3] J. Murray. Hamlet on the Holodeck , 1997 .
[4] J. Sinclair,et al. Go with the Flow , 2000 .
[5] Chris Crawford. The Art of Interactive Design , 2002 .
[6] Ceremony of Innocence and the Subversion of Interface: Cursor Transformation as a Narrative Device , 2003 .
[7] Robert Woodbury,et al. A Case Study in the Design of Interactive Narrative: The Subversion of the Interface , 2003 .
[8] Marc Prensky,et al. Digital game-based learning , 2000, CIE.
[9] Katie Salen,et al. Rules of play: game design fundamentals , 2003 .
[10] Noah Wardrip-Fruin,et al. First Person: New Media As Story, Performance, And Game , 2004 .
[11] Bernard Perron,et al. A Cognitive Psychological Approach to Gameplay Emotions , 2005, DiGRA Conference.
[12] Jim Budd,et al. Interface and Narrative Texture , 2005, DiGRA Conference.
[13] Frans Mäyrä,et al. Fundamental Components of the Gameplay Experience: Analysing Immersion , 2005, DiGRA Conference.
[14] Celia Pearce,et al. Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate , 2005, DiGRA Conference.
[15] Jesper Juul. Half-Real: Video Games between Real Rules and Fictional Worlds , 2005 .