Partitioning and Handling Massive Models for Interactive Collision Detection
暂无分享,去创建一个
Dinesh Manocha | Ming C. Lin | Andy Wilson | Eric Larsen | E. Larsen | Andy Wilson | Dinesh Manocha | M. Lin
[1] Michael Cox,et al. Application-controlled demand paging for out-of-core visualization , 1997 .
[2] William J. Schroeder,et al. Interactive visualization of aircraft and power generation engines , 1997, Proceedings. Visualization '97 (Cat. No. 97CB36155).
[3] Bruce Hendrickson,et al. A Multi-Level Algorithm For Partitioning Graphs , 1995, Proceedings of the IEEE/ACM SC95 Conference.
[4] Seth Teller,et al. Visibility Computations in Densely Occluded Polyhedral Environments , 1992 .
[5] Joseph S. B. Mitchell,et al. Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs , 1998, IEEE Trans. Vis. Comput. Graph..
[6] S. Sathiya Keerthi,et al. A fast procedure for computing the distance between complex objects in three-dimensional space , 1988, IEEE J. Robotics Autom..
[7] Raimund Seidel,et al. Linear programming and convex hulls made easy , 1990, SCG '90.
[8] Stephen Cameron,et al. A comparison of two fast algorithms for computing the distance between convex polyhedra , 1997, IEEE Trans. Robotics Autom..
[9] Dinesh Manocha,et al. Rapid and Accurate Contact Determination between Spline Models using ShellTrees , 1998, Comput. Graph. Forum.
[10] L. Sobierajski,et al. Interactive visualization of aircraft and power generation engines , 1997 .
[11] Ming C. Lin,et al. Collision Detection between Geometric Models: A Survey , 1998 .
[12] Dinesh Manocha,et al. Collision queries using oriented bounding boxes , 2000 .
[13] David Ellsworth,et al. Application-controlled demand paging for out-of-core visualization , 1997, Proceedings. Visualization '97 (Cat. No. 97CB36155).
[14] Sean Quinlan,et al. Efficient distance computation between non-convex objects , 1994, Proceedings of the 1994 IEEE International Conference on Robotics and Automation.
[15] Carlo H. Séquin,et al. Management of large amounts of data in interactive building walkthroughs , 1992, I3D '92.
[16] John Rohlf,et al. IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics , 1994, SIGGRAPH.
[17] Carlo H. Séquin,et al. Interactive simulation of fire in virtual building environments , 1997, SIGGRAPH.
[18] Seth J. Teller,et al. Partitioning and ordering large radiosity computations , 1994, SIGGRAPH.
[19] Philip M. Hubbard,et al. Interactive collision detection , 1993, Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium.
[20] Vipin Kumar,et al. A Fast and High Quality Multilevel Scheme for Partitioning Irregular Graphs , 1998, SIAM J. Sci. Comput..
[21] Elaine Cohen,et al. A framework for efficient minimum distance computations , 1998, Proceedings. 1998 IEEE International Conference on Robotics and Automation (Cat. No.98CH36146).
[22] Brian Mirtich,et al. V-Clip: fast and robust polyhedral collision detection , 1998, TOGS.
[23] Stephen Cameron,et al. Approximation hierarchies and S-bounds , 1991, SMA '91.
[24] Dinesh Manocha,et al. OBBTree: a hierarchical structure for rapid interference detection , 1996, SIGGRAPH.
[25] Dinesh Manocha,et al. I-COLLIDE: an interactive and exact collision detection system for large-scale environments , 1995, I3D '95.
[26] Leonidas J. Guibas,et al. BOXTREE: A Hierarchical Representation for Surfaces in 3D , 1996, Comput. Graph. Forum.