Effects of Playing Violent Videogames on Chinese Adolescents' Pro-Violence Attitudes, Attitudes Toward Others, and Aggressive Behavior
暂无分享,去创建一个
[1] B. Krahé,et al. Playing violent electronic games, hostile attributional style, and aggression-related norms in German adolescents. , 2004, Journal of adolescence.
[2] C. Anderson,et al. Effects of violent video games on aggressive behavior: Potential sex differences. , 2002 .
[3] C. Anderson,et al. Violent Video Games and Aggressive Behavior in Young Women. , 2003 .
[4] Akira Sakamoto,et al. Video Game Use and The Development of Sociocognitive Abilities in Children: Three Surveys of Elementary School Students1 , 1994 .
[5] F. Ascione,et al. The effects of prosocial and aggressive videogames on children's donating and helping. , 1987, The Journal of genetic psychology.
[6] M. Davies,et al. Online computer gaming: a comparison of adolescent and adult gamers. , 2004, Journal of adolescence.
[7] S. Penrod,et al. Effects of long-term exposure to violent and sexually degrading depictions of women. , 1988, Journal of personality and social psychology.
[8] S. Fling,et al. Videogames, aggression, and self-esteem: A survey , 1992 .
[9] John L. Sherry. The effects of violent video games on aggression a meta-analysis , 2001 .
[10] M. Kelley,et al. Development of a Screening Instrument for Exposure to Violence in Children: The KID-SAVE , 2000 .
[11] C. Anderson,et al. Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature , 2001, Psychological science.
[12] John M. Malouff,et al. Effects of Playing Videogames on Children's Aggressive and Other Behaviors , 1988 .
[13] Mark R. Lepper,et al. Correlates of Children's Usage of Videogames and Computers1 , 1987 .
[14] T. M. Nelson,et al. Determining Factors in Choice of Arcade Games and their Consequences upon Young Male Players , 1985 .
[15] J. Colwell,et al. Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents. , 2003 .
[16] B. G. Rule,et al. The Effects of Media Violence on Attitudes, Emotions, and Cognitions , 1986 .
[17] C. Anderson,et al. Affect of the Game Player , 1986 .
[18] D. Graybill,et al. Effects of Playing Violent Versus Nonviolent Video Games on the Aggressive Ideation of Aggressive and Nonaggressive Children , 1985 .
[19] J. Funk,et al. Rating Electronic Games , 1999 .
[20] J. Funk,et al. The Attitudes Toward Violence Scale , 2003 .
[21] Tracie Pasold,et al. Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization? , 2004, Journal of adolescence.
[22] Kenneth A. Lachlan,et al. Popular Video Games: Quantifying the Presentation of Violence and Its Context , 2003 .
[23] A. D. Meyer,et al. Mind at Play. The Psychology of Video Games , 1985 .
[24] Lori Ann Vogt. Empathy and Moral Development: Implications for caring and Justice. , 2003 .
[25] D. Zillmann. Connections between Sexuality and Aggression , 1984 .
[26] G. E. Berrios,et al. . New York: Cambridge , 2000 .
[27] Joseph R. Dominick. Videogames, Television Violence, and Aggression in Teenagers , 1984 .
[28] K. M. Thompson,et al. Violence in E-rated video games. , 2001, JAMA.
[29] S. Silvern,et al. The effects of video game play on young children's aggression, fantasy, and prosocial behavior , 1987 .
[30] A. Mehrabian,et al. Preferences for Individual Video Games as a Function of Their Emotional Effects on Players , 1986 .
[31] Mark H. Davis. Measuring individual differences in empathy: Evidence for a multidimensional approach. , 1983 .
[32] O Wiegman,et al. Video game playing and its relations with aggressive and prosocial behaviour. , 1998, The British journal of social psychology.
[33] Karen E. Dill,et al. Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. , 2000, Journal of personality and social psychology.
[34] Alan M. Gross,et al. Cognitive tempo, violent video games, and aggressive behavior in young boys , 1995, Journal of Family Violence.
[35] M. Ballard,et al. Mortal Kombat (tm): The Effects of Violent Videogame Play on Males' Hostility and Cardiovascular Responding , 1996 .
[36] John L. Sherry,et al. Sex Differences in Video Game Play: , 2004, Commun. Res..
[37] John L. Sherry. The effects of violent video games on aggression. , 2001 .
[38] D. Gentile,et al. The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. , 2004, Journal of adolescence.
[39] Jason L. Deselms,et al. Immediate and Prolonged Effects of Videogame Violence , 2003 .
[40] N. Eisenberg. Emotion, regulation, and moral development. , 2000, Annual review of psychology.
[41] J. Cooper,et al. Video Games and Aggression in Children , 1986 .
[42] F. Molitor,et al. Children's toleration of real-life aggression after exposure to media violence: A replication of the Drabman and Thomas studies. , 1994 .
[43] E. V. Schie,et al. Children and Videogames: Leisure Activities, Aggression, Social Integration, and School Performance , 1997 .
[44] E. Uhlmann,et al. Exposure to violent video games increases automatic aggressiveness. , 2004, Journal of adolescence.
[45] J. Colwell,et al. Negative correlates of computer game play in adolescents. , 2000, British journal of psychology.