Effects of Playing Violent Videogames on Chinese Adolescents' Pro-Violence Attitudes, Attitudes Toward Others, and Aggressive Behavior

This study examines the effects of exposure to online videogame violence on Chinese adolescents' attitudes toward violence, empathy, and aggressive behavior. Results of bivariate analyses show that playing violent videogames on the Internet was associated with greater tolerance of violence, a lower emphatic attitude, and more aggressive behavior. Results of hierarchical regression analyses showed sustained relationships between exposure and pro-violent attitudes and empathy when exposure was examined simultaneously with gender, computer use, and Internet use. However, the linkage between exposure and aggression became non-significant, suggesting that the effects of playing violent videogames were greater for attitudinal outcomes than on overt behavior. Gender differences in playing videogames and in effects were also found.

[1]  B. Krahé,et al.  Playing violent electronic games, hostile attributional style, and aggression-related norms in German adolescents. , 2004, Journal of adolescence.

[2]  C. Anderson,et al.  Effects of violent video games on aggressive behavior: Potential sex differences. , 2002 .

[3]  C. Anderson,et al.  Violent Video Games and Aggressive Behavior in Young Women. , 2003 .

[4]  Akira Sakamoto,et al.  Video Game Use and The Development of Sociocognitive Abilities in Children: Three Surveys of Elementary School Students1 , 1994 .

[5]  F. Ascione,et al.  The effects of prosocial and aggressive videogames on children's donating and helping. , 1987, The Journal of genetic psychology.

[6]  M. Davies,et al.  Online computer gaming: a comparison of adolescent and adult gamers. , 2004, Journal of adolescence.

[7]  S. Penrod,et al.  Effects of long-term exposure to violent and sexually degrading depictions of women. , 1988, Journal of personality and social psychology.

[8]  S. Fling,et al.  Videogames, aggression, and self-esteem: A survey , 1992 .

[9]  John L. Sherry The effects of violent video games on aggression a meta-analysis , 2001 .

[10]  M. Kelley,et al.  Development of a Screening Instrument for Exposure to Violence in Children: The KID-SAVE , 2000 .

[11]  C. Anderson,et al.  Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature , 2001, Psychological science.

[12]  John M. Malouff,et al.  Effects of Playing Videogames on Children's Aggressive and Other Behaviors , 1988 .

[13]  Mark R. Lepper,et al.  Correlates of Children's Usage of Videogames and Computers1 , 1987 .

[14]  T. M. Nelson,et al.  Determining Factors in Choice of Arcade Games and their Consequences upon Young Male Players , 1985 .

[15]  J. Colwell,et al.  Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents. , 2003 .

[16]  B. G. Rule,et al.  The Effects of Media Violence on Attitudes, Emotions, and Cognitions , 1986 .

[17]  C. Anderson,et al.  Affect of the Game Player , 1986 .

[18]  D. Graybill,et al.  Effects of Playing Violent Versus Nonviolent Video Games on the Aggressive Ideation of Aggressive and Nonaggressive Children , 1985 .

[19]  J. Funk,et al.  Rating Electronic Games , 1999 .

[20]  J. Funk,et al.  The Attitudes Toward Violence Scale , 2003 .

[21]  Tracie Pasold,et al.  Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization? , 2004, Journal of adolescence.

[22]  Kenneth A. Lachlan,et al.  Popular Video Games: Quantifying the Presentation of Violence and Its Context , 2003 .

[23]  A. D. Meyer,et al.  Mind at Play. The Psychology of Video Games , 1985 .

[24]  Lori Ann Vogt Empathy and Moral Development: Implications for caring and Justice. , 2003 .

[25]  D. Zillmann Connections between Sexuality and Aggression , 1984 .

[26]  G. E. Berrios,et al.  . New York: Cambridge , 2000 .

[27]  Joseph R. Dominick Videogames, Television Violence, and Aggression in Teenagers , 1984 .

[28]  K. M. Thompson,et al.  Violence in E-rated video games. , 2001, JAMA.

[29]  S. Silvern,et al.  The effects of video game play on young children's aggression, fantasy, and prosocial behavior , 1987 .

[30]  A. Mehrabian,et al.  Preferences for Individual Video Games as a Function of Their Emotional Effects on Players , 1986 .

[31]  Mark H. Davis Measuring individual differences in empathy: Evidence for a multidimensional approach. , 1983 .

[32]  O Wiegman,et al.  Video game playing and its relations with aggressive and prosocial behaviour. , 1998, The British journal of social psychology.

[33]  Karen E. Dill,et al.  Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. , 2000, Journal of personality and social psychology.

[34]  Alan M. Gross,et al.  Cognitive tempo, violent video games, and aggressive behavior in young boys , 1995, Journal of Family Violence.

[35]  M. Ballard,et al.  Mortal Kombat (tm): The Effects of Violent Videogame Play on Males' Hostility and Cardiovascular Responding , 1996 .

[36]  John L. Sherry,et al.  Sex Differences in Video Game Play: , 2004, Commun. Res..

[37]  John L. Sherry The effects of violent video games on aggression. , 2001 .

[38]  D. Gentile,et al.  The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. , 2004, Journal of adolescence.

[39]  Jason L. Deselms,et al.  Immediate and Prolonged Effects of Videogame Violence , 2003 .

[40]  N. Eisenberg Emotion, regulation, and moral development. , 2000, Annual review of psychology.

[41]  J. Cooper,et al.  Video Games and Aggression in Children , 1986 .

[42]  F. Molitor,et al.  Children's toleration of real-life aggression after exposure to media violence: A replication of the Drabman and Thomas studies. , 1994 .

[43]  E. V. Schie,et al.  Children and Videogames: Leisure Activities, Aggression, Social Integration, and School Performance , 1997 .

[44]  E. Uhlmann,et al.  Exposure to violent video games increases automatic aggressiveness. , 2004, Journal of adolescence.

[45]  J. Colwell,et al.  Negative correlates of computer game play in adolescents. , 2000, British journal of psychology.