A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments
暂无分享,去创建一个
[1] Hiroshi Ishii,et al. Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.
[2] James W. Davis,et al. The representation and recognition of human movement using temporal templates , 1997, Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[3] Myron W. Krueger,et al. Artificial reality II , 1991 .
[4] Joseph A. Paradiso,et al. Tracking hands above large interactive surfaces with a low-cost scanning laser rangefinder , 1998, CHI Conference Summary.
[5] Trevor Darrell,et al. A novel environment for situated vision and behavior , 1994 .
[6] P. Maes,et al. Old tricks, new dogs: ethology and interactive creatures , 1997 .
[7] Claudio S. Pinhanez,et al. Interval scripts: a design paradigm for story-based interactive systems , 1997, CHI.
[8] Alex Pentland,et al. Pfinder: Real-Time Tracking of the Human Body , 1997, IEEE Trans. Pattern Anal. Mach. Intell..
[9] David C. Hogg. Model-based vision: a program to see a walking person , 1983, Image Vis. Comput..
[10] James W. Davis,et al. Virtual PAT: A Virtual Personal Aerobics Trainer , 1998 .
[11] Alex Pentland,et al. Pfinder: real-time tracking of the human body , 1996, Proceedings of the Second International Conference on Automatic Face and Gesture Recognition.
[12] J. Murray. Hamlet on the Holodeck , 1997 .
[13] J. Rekimoto,et al. Perceptual Surfaces : Towards a Human and Object Sensitive Interactive Display , 1997 .
[14] J. A. Paradiso. Electronic money: toward a virtual wallet , 1997 .