Learning and Evaluating Human-Like NPC Behaviors in Dynamic Games
暂无分享,去创建一个
[1] Alan G. Sanfey,et al. Affective state and decision-making in the Ultimatum Game , 2006, Experimental Brain Research.
[2] Wenji Mao,et al. Social judgment in multiagent interactions , 2004, Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems, 2004. AAMAS 2004..
[3] David F. Sally,et al. Dilemmas and Bargains: Autism, Theory-of-Mind, Cooperation and Fairness , 2003 .
[4] Peter J. Carnevale,et al. Group Choice in Ultimatum Bargaining , 1997 .
[5] Thomas Gilovich,et al. Does Studying Economics Inhibit Cooperation , 1993 .
[6] J. Henrich,et al. The weirdest people in the world? , 2010, Behavioral and Brain Sciences.
[7] C. B. Colby. The weirdest people in the world , 1973 .
[8] H. Oosterbeek,et al. Cultural Differences in Ultimatum Game Experiments: Evidence from a Meta-Analysis , 2001 .
[9] R. Maheswaran,et al. The Social Ultimatum Game , 2012 .
[10] Theophano Mitsa,et al. Temporal Data Mining , 2010 .
[11] Yevgeniy Vorobeychik,et al. Behavioral dynamics and influence in networked coloring and consensus , 2010, Proceedings of the National Academy of Sciences.
[12] Jeff Rickel,et al. Intelligent Virtual Agents for Education and Training: Opportunities and Challenges , 2001, IVA.