Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" Paradigm
暂无分享,去创建一个
Bernhard E. Riecke | Ernst Kruijff | Daniel Zielasko | Markus von der Heyde | Ashu Adhikari | Alexander Bretin | B. Riecke | E. Kruijff | Ashu Adhikari | Markus von der Heyde | Daniel Zielasko | Alexander Bretin
[1] Bernhard E. Riecke,et al. Comparing leaning-based motion cueing interfaces for virtual reality locomotion , 2017, 2017 IEEE Symposium on 3D User Interfaces (3DUI).
[2] Heinrich H. Bülthoff,et al. Visual cues can be sufficient for triggering automatic, reflexlike spatial updating , 2005, TAP.
[3] Bernhard E. Riecke,et al. Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages , 2021, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
[4] Robert W. Lindeman,et al. On Your Feet!: Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli , 2016, SUI.
[5] Jack M. Loomis,et al. Measuring Spatial Perception with Spatial Updating and Action , 2008 .
[6] T. McNamara,et al. Human Spatial Memory and Navigation , 2008 .
[7] Doug A. Bowman,et al. Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques , 1997, Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality.
[8] Peter J. Werkhoven,et al. Effects of Head-Slaved Navigation and the Use of Teleports on Spatial Orientation in Virtual Environments , 2003, Hum. Factors.
[9] Maud Marchal,et al. Joyman: A human-scale joystick for navigating in virtual worlds , 2011, 2011 IEEE Symposium on 3D User Interfaces (3DUI).
[10] Jelte E. Bos,et al. A theory on visually induced motion sickness , 2008, Displays.
[11] Benjamin Weyers,et al. Evaluation of hands-free HMD-based navigation techniques for immersive data analysis , 2016, 2016 IEEE Symposium on 3D User Interfaces (3DUI).
[12] Ernst Kruijff,et al. NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion , 2021, IEEE Transactions on Visualization and Computer Graphics.
[13] Bernhard E. Riecke. Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality , 2006, VRST '06.
[14] Betsy Williams Sanders,et al. Human joystick: Wii-leaning to translate in large virtual environments , 2014, VRCAI '14.
[15] Robert J. Teather,et al. Evaluating discrete viewpoint control to reduce cybersickness in virtual reality , 2020, Virtual Reality.
[16] E. Spelke,et al. Human Spatial Representation: Insights from Animals , 2002 .